Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players40,087 Active2,906 Wipes · 3 h148 48 h

Station XX-16963 · no signal

My Local 2x Server

Offline 135.180.73.63:57888 checked 32d ago

2x
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,963
top 71%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16963 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustinity — EU | 2x Monthly | Vanilla+ | No BP Wipes EU · groups of 8+ · 2x · 3 on average
0/ 16
Outpost Network #3 [ 2x Solo/Duo/Trio ] FULLWIPED 30.08 groups of 8+ · 2x · 3 on average
0/ 16
[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/23 EA · groups of 8+ · 2x · 3 on average
0/ 60
Small Brasil SOLO - 2X Quinzenal SA · groups of 8+ · 2x · 2 on average
1/ 100
[UA/EU]Ukraine x2 - Main EU · groups of 8+ · 2x · weekly · 1 on average
0/ 200
[SEA] Lone Survivors - Main | Quad | 2x Gather | Just Wiped EA · groups of 8+ · 2x · 1 on average
2/ 60
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on My Local 2x Server?

A procedural map runs on My Local 2x Server, generated by the game.

Which settings and rules apply on My Local 2x Server?

2x gather is what My Local 2x Server runs, judging by its name. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on My Local 2x Server right now?

My Local 2x Server is not responding at this moment and is offline, last seen 32 days 5 hours ago.

How does My Local 2x Server rank against other Rust servers?

The last seven days of player hours place My Local 2x Server at #16,963, in the top 71% of all ranked servers.

Server details

How reliably does My Local 2x Server stay online?

No contact with My Local 2x Server right now, and the last recorded contact was 32 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 28 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is My Local 2x Server hosted?

Nothing about a region comes from My Local 2x Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 135.180.73.63:57888 is the address it uses.

What build of Rust does My Local 2x Server use?

My Local 2x Server is running Rust network protocol 2633 and build 165217 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does My Local 2x Server wipe, and on which days?

The rhythm of My Local 2x Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 32 days 5 hours.

Server tags

What do the server tags on My Local 2x Server mean?

Tags published by My Local 2x Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does My Local 2x Server appear?

You will find My Local 2x Server on the following Rust Server Trends lists: 2x Rust servers, listed live and Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 2x.

Connecting

How do you connect to My Local 2x Server?

To join, enter client.connect 135.180.73.63:57888 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.