Rust Server TrendsSeismic network · station log
Recording Stations11,627 Players40,719 Active2,850 Wipes · 3 h124 48 h

Station XX-15270 · recording

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 9m ago

1000x moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,270
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15270 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC23d ago M0.0rising 1 – running 0
Mon 5 Oct, 22:46 UTC24d ago M0.0rising 1 – 1 days 0
Mon 28 Sep, 01:10 UTC32d ago M0.3rising 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
AfterWork | x1000 | RU EU · groups of 8+ · 1000x · weekly · 5 on average
3/ 50
3/ 250
3/ 50
[US] World War Rust | X1000 | Loot++ | Monthly Wipe NA · groups of 8+ · 1000x · monthly · 2 on average
0/ 100
[DE] Battlearena x1000 #Kit #Zombies and more ... groups of 8+ · 1000x · 1 on average
0/ 16
LuffyRust Texas USA - 1000x PvP NoBP Kits Skins Backpacks Noob NA · groups of 8+ · 1000x · weekly · 1 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 1000x | Cross Rust | Weekly?

The procedural map on 1000x | Cross Rust | Weekly is size 3,000 with seed 1218474365, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 1000x | Cross Rust | Weekly?

Its name points to a gather rate of 1000x on 1000x | Cross Rust | Weekly. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on 1000x | Cross Rust | Weekly?

At this moment, 1000x | Cross Rust | Weekly records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.

How does 1000x | Cross Rust | Weekly rank against other Rust servers?

Over the last seven days, 1000x | Cross Rust | Weekly recorded enough player hours to reach #15,270 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does 1000x | Cross Rust | Weekly stay online?

Right now, you can reach 1000x | Cross Rust | Weekly. The uptime it reports puts its last restart about 2 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 28 September 2026 is when Rust Server Trends first recorded it.

Does 1000x | Cross Rust | Weekly hold a steady tick rate?

Its average server fps over the last 48 hours was 196, and it never dropped below 120. At its highest, it carried 47,272 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,820 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is 1000x | Cross Rust | Weekly hosted?

No region is published by 1000x | Cross Rust | Weekly. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 135.148.15.102:23565.

What build of Rust does 1000x | Cross Rust | Weekly use?

1000x | Cross Rust | Weekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on 1000x | Cross Rust | Weekly?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does 1000x | Cross Rust | Weekly run its wipes?

There is no next wipe to predict at 1000x | Cross Rust | Weekly, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 6 hours.

Tags

What do the server tags on 1000x | Cross Rust | Weekly mean?

These are the tags 1000x | Cross Rust | Weekly publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 1000x | Cross Rust | Weekly appear?

The Rust Server Trends lists that take in 1000x | Cross Rust | Weekly are: Rust servers above 10x gather rate and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

How to join

What steps get you onto 1000x | Cross Rust | Weekly?

Enter client.connect 135.148.15.102:23565 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.