Station XX-9532 · recording
Rusty Tinu - PvE [NO kill/cheat/steal/raid]
Online 134.255.217.65:27072 checked 13m ago
- Players now
- 0/ 24
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,532
- top 43%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 24 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 17:57 UTC15d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 22:20 UTC FW27d ago | M0.0▲rising | 1 | halved by day 1 | 11.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
The procedural map on Rusty Tinu - PvE [NO kill/cheat/steal/raid] is size 4,000 with seed 2147483647, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
No gather rate appears in the name of Rusty Tinu - PvE [NO kill/cheat/steal/raid]. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Rusty Tinu - PvE [NO kill/cheat/steal/raid] right now?
0 of the 24 slots on Rusty Tinu - PvE [NO kill/cheat/steal/raid] are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Rusty Tinu - PvE [NO kill/cheat/steal/raid] rank against other Rust servers?
The last seven days of player hours place Rusty Tinu - PvE [NO kill/cheat/steal/raid] at #9,532, in the top 43% of all ranked servers.
Operator and location
How reliably does Rusty Tinu - PvE [NO kill/cheat/steal/raid] stay online?
Rusty Tinu - PvE [NO kill/cheat/steal/raid] is up at the moment. Its reported uptime points to a restart about 7 hours ago. 159 of 168 hours in the last 7 full days were up time, 95% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Rusty Tinu - PvE [NO kill/cheat/steal/raid] hold a steady tick rate?
Across the last 48 hours it averaged 57 server fps, with a floor of 42. The world held up to 100,299 entities at its peak, buildings and deployables included. Memory use peaked at 3,002 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Rusty Tinu - PvE [NO kill/cheat/steal/raid] hosted?
No region is published by Rusty Tinu - PvE [NO kill/cheat/steal/raid]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 134.255.217.65:27072 is the address it uses.
What build of Rust does Rusty Tinu - PvE [NO kill/cheat/steal/raid] use?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Tinu - PvE [NO kill/cheat/steal/raid] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 27 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run its wipes?
Too few wipes of Rusty Tinu - PvE [NO kill/cheat/steal/raid] are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 15 days 17 hours.
Lists and tags
What do the server tags on Rusty Tinu - PvE [NO kill/cheat/steal/raid] mean?
The game's server browser reads the tags Rusty Tinu - PvE [NO kill/cheat/steal/raid] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): The server has 24 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rusty Tinu - PvE [NO kill/cheat/steal/raid] appear?
The Rust Server Trends lists that take in Rusty Tinu - PvE [NO kill/cheat/steal/raid] are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Rusty Tinu - PvE [NO kill/cheat/steal/raid]?
To join, enter client.connect 134.255.217.65:27072 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://tinu1976.ch.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.