Station XX-11186 · recording
PvE|Prvt|RustServer_4991
Online 133.117.73.235:28015 checked 12m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #11,186
- top 50%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 00:26 UTC28d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on PvE|Prvt|RustServer_4991?
PvE|Prvt|RustServer_4991 runs a procedural map of size 4,500 with seed 8762, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on PvE|Prvt|RustServer_4991?
No gather rate appears in the name of PvE|Prvt|RustServer_4991. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on PvE|Prvt|RustServer_4991?
0 of the 5 slots on PvE|Prvt|RustServer_4991 are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.
How does PvE|Prvt|RustServer_4991 rank against other Rust servers?
Over the last seven days, PvE|Prvt|RustServer_4991 recorded enough player hours to reach #11,186 worldwide, placing it in the top 50% of all ranked servers.
Server facts
How reliably does PvE|Prvt|RustServer_4991 stay online?
Right now, you can reach PvE|Prvt|RustServer_4991. Its reported uptime points to a restart about 6 days 4 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does PvE|Prvt|RustServer_4991 perform under load?
The 48-hour average is 49 server fps; 36 is the lowest observed. The world held up to 111,942 entities at its peak, buildings and deployables included. Memory use peaked at 4,342 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is PvE|Prvt|RustServer_4991 hosted?
No region is published by PvE|Prvt|RustServer_4991. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 133.117.73.235:28015.
Which Rust version is PvE|Prvt|RustServer_4991 running?
On Linux, PvE|Prvt|RustServer_4991 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on PvE|Prvt|RustServer_4991?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 14 hours after the wipe.
How often does PvE|Prvt|RustServer_4991 wipe, and on which days?
Too few wipes of PvE|Prvt|RustServer_4991 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 28 days 2 hours.
Tags
What do the server tags on PvE|Prvt|RustServer_4991 mean?
Tags published by PvE|Prvt|RustServer_4991 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does PvE|Prvt|RustServer_4991 appear?
The Rust Server Trends lists that take in PvE|Prvt|RustServer_4991 are: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connecting
How do you connect to PvE|Prvt|RustServer_4991?
Enter client.connect 133.117.73.235:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.