Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station XX-5265 · recording

Curfew | South Africa 10x PVP/PVE

Online 129.232.216.154:28015 checked 3h ago

10x biweekly wipes moddedoxide
Connect
Players now
1/ 40
2% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 3
Rank
#5,265
top 24%
Last wipe
13d ago
biweekly schedule
Next wipe
22h
Thu 29 Oct, 18:59 UTC
Seismic record · station XX-5265 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 40 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Tue 12:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:59 UTC, in 22h. Its biweekly schedule tag · low confidence

usual gap
13 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
50%else halves by day 5

Coming wipes

  1. 22hThu 29 Oct, 18:59 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hThu 12 Nov, 18:59 UTC
  4. 28d 22hThu 26 Nov, 18:59 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW
  6. 42d 22hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC13d ago M0.8rising 6 – running 0
Thu 1 Oct, 17:59 UTC FW27d ago M0.3rising 3 halved by day 5 14 days 1
Sat 19 Sep, 18:33 UTC39d ago M0.5rising 3 held half 12 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA 10x - 27 Oct - Just wiped AF · groups of 8+ · 10x · 10 on average
24/ 50
Nexis ZA 10x - PVP | KITS | EVENTS AF · groups of 8+ · 10x · weekly · 1 on average
4/ 125
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 76 on average
140/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 68 on average
35/ 150
PROSTOJ CLASSIC #5 [X10|SKINS] EU · groups of 100+ · 10x · biweekly · 9 on average
18/ 100
Intoxicated ZA Vanilla 1 - 15 Oct AF · groups of 8+ · biweekly · 7 on average
4/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Curfew | South Africa 10x PVP/PVE?

The procedural map on Curfew | South Africa 10x PVP/PVE is size 3,500 with seed 1005898274, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Curfew | South Africa 10x PVP/PVE?

Its name points to a gather rate of 10x on Curfew | South Africa 10x PVP/PVE. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Curfew | South Africa 10x PVP/PVE?

At this moment, Curfew | South Africa 10x PVP/PVE records 1 players across 40 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 1 players.

How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?

On player hours for the past week, Curfew | South Africa 10x PVP/PVE sits at #5,265, which puts it inside the top 24% of every ranked server.

Operator and location

How reliably does Curfew | South Africa 10x PVP/PVE stay online?

Right now, you can reach Curfew | South Africa 10x PVP/PVE. Its reported uptime points to a restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Curfew | South Africa 10x PVP/PVE perform under load?

The 48-hour average is 90 server fps; 68 is the lowest observed. The world held up to 79,486 entities at its peak, buildings and deployables included. Its highest memory use was 2,801 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Curfew | South Africa 10x PVP/PVE run from?

The name of Curfew | South Africa 10x PVP/PVE points to Africa, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 129.232.216.154:28015 is the address it uses.

What build of Rust does Curfew | South Africa 10x PVP/PVE use?

On Linux, Curfew | South Africa 10x PVP/PVE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Curfew | South Africa 10x PVP/PVE?

On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 37 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.

How often does Curfew | South Africa 10x PVP/PVE wipe, and on which days?

The prediction follows its tag, because too few of Curfew | South Africa 10x PVP/PVE's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 18:59 UTC. 13 days 1 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on Curfew | South Africa 10x PVP/PVE mean?

These are the tags Curfew | South Africa 10x PVP/PVE publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Curfew | South Africa 10x PVP/PVE appear?

These Rust Server Trends lists include Curfew | South Africa 10x PVP/PVE: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Join the server

How do you connect to Curfew | South Africa 10x PVP/PVE?

You can connect by pressing F1 in Rust and typing client.connect 129.232.216.154:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.