Station XX-5265 · recording
Curfew | South Africa 10x PVP/PVE
Online 129.232.216.154:28015 checked 3h ago
- Players now
- 1/ 40
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,265
- top 24%
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 22h
- Thu 29 Oct, 18:59 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 40 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −1into Tue 12:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:59 UTC, in 22h. Its biweekly schedule tag · low confidence
- usual gap
- 13 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 50%else halves by day 5
Coming wipes
- 22hThu 29 Oct, 18:59 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 14d 22hThu 12 Nov, 18:59 UTC
- 28d 22hThu 26 Nov, 18:59 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 42d 22hThu 10 Dec, 18:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 18:59 UTC13d ago | M0.8▲rising | 6 | – | running | 0 | |
| Thu 1 Oct, 17:59 UTC FW27d ago | M0.3▲rising | 3 | halved by day 5 | 14 days | 1 | |
| Sat 19 Sep, 18:33 UTC39d ago | M0.5▲rising | 3 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Curfew | South Africa 10x PVP/PVE?
The procedural map on Curfew | South Africa 10x PVP/PVE is size 3,500 with seed 1005898274, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Curfew | South Africa 10x PVP/PVE?
Its name points to a gather rate of 10x on Curfew | South Africa 10x PVP/PVE. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Curfew | South Africa 10x PVP/PVE?
At this moment, Curfew | South Africa 10x PVP/PVE records 1 players across 40 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 1 players.
How does Curfew | South Africa 10x PVP/PVE rank against other Rust servers?
On player hours for the past week, Curfew | South Africa 10x PVP/PVE sits at #5,265, which puts it inside the top 24% of every ranked server.
Operator and location
How reliably does Curfew | South Africa 10x PVP/PVE stay online?
Right now, you can reach Curfew | South Africa 10x PVP/PVE. Its reported uptime points to a restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Curfew | South Africa 10x PVP/PVE perform under load?
The 48-hour average is 90 server fps; 68 is the lowest observed. The world held up to 79,486 entities at its peak, buildings and deployables included. Its highest memory use was 2,801 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Curfew | South Africa 10x PVP/PVE run from?
The name of Curfew | South Africa 10x PVP/PVE points to Africa, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 129.232.216.154:28015 is the address it uses.
What build of Rust does Curfew | South Africa 10x PVP/PVE use?
On Linux, Curfew | South Africa 10x PVP/PVE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Curfew | South Africa 10x PVP/PVE?
On average, the busiest point of its recent wipes drew 4 players. The peak on the most recent wipe came 37 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.
How often does Curfew | South Africa 10x PVP/PVE wipe, and on which days?
The prediction follows its tag, because too few of Curfew | South Africa 10x PVP/PVE's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 18:59 UTC. 13 days 1 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on Curfew | South Africa 10x PVP/PVE mean?
These are the tags Curfew | South Africa 10x PVP/PVE publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Curfew | South Africa 10x PVP/PVE appear?
These Rust Server Trends lists include Curfew | South Africa 10x PVP/PVE: 10x Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Join the server
How do you connect to Curfew | South Africa 10x PVP/PVE?
You can connect by pressing F1 in Rust and typing client.connect 129.232.216.154:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.