Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players36,329 Active2,867 Wipes · 3 h56 48 h

Station XX-15261 · recording

TEST

Online 121.80.41.68:28015 checked 10m ago

moddedoxidepve
Connect
Players now
0/ 3
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,261
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15261 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 3 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 10:32 UTC9d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
#1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses] groups of 8+ · biweekly · 4 on average
0/ 100
[TW][PVE]Strawberry Turkey Pasta EA · groups of 8+ · monthly · 2 on average
0/ 100
Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay groups of 8+ · 10x · monthly · 2 on average
1/ 69
RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] EU · quad · monthly · 1 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TEST?

The procedural map on TEST is size 4,500 with seed 823183683, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. The group limit is 8 players, the game's default. combat training is the game mode, training in aim and PvP, loot supplied. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on TEST?

A reading taken now shows 0 players on TEST, which has 3 slots. The seven-day average is 0 players, with a peak of 1.

How does TEST rank against other Rust servers?

On player hours for the past week, TEST sits at #15,261, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does TEST stay online?

As recorded now, TEST is running. Going by the uptime figure it reports, it restarted about 9 days 15 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.

Does TEST hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 58. The world held up to 133,669 entities at its peak, buildings and deployables included. Its highest memory use was 7,557 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does TEST run from?

A region is not published by TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 121.80.41.68:28015.

Which Rust version is TEST running?

On Linux, TEST runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on TEST?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does TEST run its wipes?

On record so far are too few of TEST's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 17 hours.

Tags

What do the server tags on TEST mean?

Tags published by TEST and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp3 (Max players): Slots: 3; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^d (Combat training): Practise aim and PvP with loot provided; ^k (Build server): You can design and practise bases; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

You will find TEST on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

How do you connect to TEST?

You can connect by pressing F1 in Rust and typing client.connect 121.80.41.68:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp3
Max players Slots: 3.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^d
Combat training Practise aim and PvP with loot provided.
^k
Build server You can design and practise bases.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.