Station EA-15950 · no signal
[SEA] facepunch Premium 10
Offline EA 121.180.200.209:28015 checked 25d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,950
- top 69% · #490 in EA
- Last wipe
- 25d ago
- monthly schedule
- Next wipe
- 8d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [SEA] facepunch Premium 10?
[SEA] facepunch Premium 10 runs a procedural map of size 4,500 with seed 201878573, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [SEA] facepunch Premium 10?
The name of [SEA] facepunch Premium 10 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on [SEA] facepunch Premium 10?
A reading taken now finds [SEA] facepunch Premium 10 offline; the most recent activity was 25 days 21 hours ago.
How does [SEA] facepunch Premium 10 rank against other Rust servers?
[SEA] facepunch Premium 10 is #490 in Asia and #15,950 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server details
How reliably does [SEA] facepunch Premium 10 stay online?
No contact with [SEA] facepunch Premium 10 right now, and the last recorded contact was 25 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 2 October 2026 is when Rust Server Trends first recorded it.
Where in the world is [SEA] facepunch Premium 10 hosted?
With its EA tag, [SEA] facepunch Premium 10 lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 121.180.200.209:28015.
What build of Rust does [SEA] facepunch Premium 10 use?
Rust network protocol 2634 and build 166494 on Windows is what [SEA] facepunch Premium 10 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does [SEA] facepunch Premium 10 run its wipes?
An estimate from the force wipe gives [SEA] facepunch Premium 10's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 25 days 21 hours. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on [SEA] facepunch Premium 10 mean?
These are the tags [SEA] facepunch Premium 10 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; EA (East Asia): East Asia is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [SEA] facepunch Premium 10 appear?
You will find [SEA] facepunch Premium 10 on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto [SEA] facepunch Premium 10?
You can connect by pressing F1 in Rust and typing client.connect 121.180.200.209:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.