Station XX-15353 · recording
[JP][PVE]UC-RUST-Server
Online 118.27.225.39:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [JP][PVE]UC-RUST-Server?
The procedural map on [JP][PVE]UC-RUST-Server is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on [JP][PVE]UC-RUST-Server?
The name of [JP][PVE]UC-RUST-Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [JP][PVE]UC-RUST-Server right now?
A reading taken now shows 0 players on [JP][PVE]UC-RUST-Server, which has 50 slots. The seven-day average for this server is 0 players.
How does [JP][PVE]UC-RUST-Server rank against other Rust servers?
Over the last seven days, [JP][PVE]UC-RUST-Server recorded enough player hours to reach #15,353 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does [JP][PVE]UC-RUST-Server stay online?
As recorded now, [JP][PVE]UC-RUST-Server is running. Its reported uptime points to a restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does [JP][PVE]UC-RUST-Server hold a steady tick rate?
The 48-hour average is 59 server fps; 49 is the lowest observed. At its highest, it carried 106,881 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,196 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [JP][PVE]UC-RUST-Server hosted?
The name of [JP][PVE]UC-RUST-Server points to Asia, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 118.27.225.39:28015.
What build of Rust does [JP][PVE]UC-RUST-Server use?
Rust network protocol 2633 and build 162929 on Linux is what [JP][PVE]UC-RUST-Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does [JP][PVE]UC-RUST-Server run its wipes?
Too few wipes of [JP][PVE]UC-RUST-Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on [JP][PVE]UC-RUST-Server mean?
These are the tags [JP][PVE]UC-RUST-Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs162929 (Build): Game build: 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [JP][PVE]UC-RUST-Server appear?
These Rust Server Trends lists include [JP][PVE]UC-RUST-Server: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto [JP][PVE]UC-RUST-Server?
You can connect by pressing F1 in Rust and typing client.connect 118.27.225.39:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.