Station XX-6464 · no signal
场景还原专用服务器
Offline 110.42.96.44:22951 checked 11h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 5
- Rank
- #6,464
- top 29%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 05:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 07:31 UTC9d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 场景还原专用服务器?
场景还原专用服务器 runs a procedural map of size 4,000 with seed 3250, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on 场景还原专用服务器?
The name of 场景还原专用服务器 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on 场景还原专用服务器?
No players are recorded on 场景还原专用服务器 at this moment; it is offline, and the last sighting was 11 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 5. Averaged over the last 48 hours, the busiest hour was 06:00 UTC at 0 players.
How does 场景还原专用服务器 rank against other Rust servers?
On player hours for the past week, 场景还原专用服务器 sits at #6,464, which puts it inside the top 29% of every ranked server.
Server details
How reliably does 场景还原专用服务器 stay online?
No contact with 场景还原专用服务器 right now, and the last recorded contact was 11 hours ago. Going by the uptime figure it reports, it restarted about 3 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 141, or 84% of the time. 19 October 2026 is when Rust Server Trends first recorded it.
How well does 场景还原专用服务器 perform under load?
Across the last 48 hours it averaged 61 server fps, with a floor of 39. The world held up to 110,315 entities at its peak, buildings and deployables included. Its highest memory use was 3,695 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does 场景还原专用服务器 run from?
Its name points to Asia, but 场景还原专用服务器 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 110.42.96.44:22951.
Which Rust version is 场景还原专用服务器 running?
场景还原专用服务器 is running Rust network protocol 2635 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on 场景还原专用服务器?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 2 hours after the wipe.
On what timetable does 场景还原专用服务器 run its wipes?
Too few wipes of 场景还原专用服务器 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 4 hours.
Tags
What do the server tags on 场景还原专用服务器 mean?
The game's server browser reads the tags 场景还原专用服务器 publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 场景还原专用服务器 appear?
You will find 场景还原专用服务器 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto 场景还原专用服务器?
You can connect by pressing F1 in Rust and typing client.connect 110.42.96.44:22951 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://www.tyteam.net is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.