Station EU-4112 · recording
[EU/UA] | RustWar | Classic | Vanilla | Europe
Online EU 109.95.32.197:28015 checked 11m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #4,112
- top 18% · #1484 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 15:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- wipe-day peak
- 6players, last three wipes
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | M0.8▲rising | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [EU/UA] | RustWar | Classic | Vanilla | Europe?
[EU/UA] | RustWar | Classic | Vanilla | Europe runs a procedural map of size 4,250 with seed 1798175239, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [EU/UA] | RustWar | Classic | Vanilla | Europe?
No gather rate appears in the name of [EU/UA] | RustWar | Classic | Vanilla | Europe. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [EU/UA] | RustWar | Classic | Vanilla | Europe right now?
1 of the 50 slots on [EU/UA] | RustWar | Classic | Vanilla | Europe are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 11:00 UTC, averaging 2 players.
How does [EU/UA] | RustWar | Classic | Vanilla | Europe rank against other Rust servers?
For player hours across the last seven days, [EU/UA] | RustWar | Classic | Vanilla | Europe takes #4,112 overall and #1,484 in Europe, inside the top 18% of all ranked servers.
Operator and location
How reliably does [EU/UA] | RustWar | Classic | Vanilla | Europe stay online?
Right now, you can reach [EU/UA] | RustWar | Classic | Vanilla | Europe. Its reported uptime points to a restart about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does [EU/UA] | RustWar | Classic | Vanilla | Europe perform under load?
Its average server fps over the last 48 hours was 68, and it never dropped below 54. At its highest, it carried 103,022 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,288 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [EU/UA] | RustWar | Classic | Vanilla | Europe run from?
In Europe [EU/UA] | RustWar | Classic | Vanilla | Europe lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 109.95.32.197:28015.
What build of Rust does [EU/UA] | RustWar | Classic | Vanilla | Europe use?
[EU/UA] | RustWar | Classic | Vanilla | Europe is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [EU/UA] | RustWar | Classic | Vanilla | Europe?
The recent wipes averaged a busiest count of 6 players. 22 hours after the latest wipe, the crowd peaked.
How often does [EU/UA] | RustWar | Classic | Vanilla | Europe wipe, and on which days?
The force wipe is the only wipe [EU/UA] | RustWar | Classic | Vanilla | Europe takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 9 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on [EU/UA] | RustWar | Classic | Vanilla | Europe mean?
These are the tags [EU/UA] | RustWar | Classic | Vanilla | Europe publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [EU/UA] | RustWar | Classic | Vanilla | Europe appear?
You will find [EU/UA] | RustWar | Classic | Vanilla | Europe on the following Rust Server Trends lists: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto [EU/UA] | RustWar | Classic | Vanilla | Europe?
Enter client.connect 109.95.32.197:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
