Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players95,741 Active4,087 Wipes · 3 h160 48 h

Station XX-2251 · recording

Rusty PVE X10 | Chill Survival

Online 109.71.254.150:28015 checked 13m ago

10x biweekly wipes moddedoxidepve
Connect
Players now
10/ 200
5% full
Motion · 24 h
M0.5rising
+4 players on the day
7-day average
2
peak 8
Rank
#2,251
top 10%
Last wipe
11d ago
biweekly schedule
Next wipe
2d 21h
Fri 30 Oct, 15:28 UTC
Seismic record · station XX-2251 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
10of 200 slots
Motion · 24 h
M0.5rising+4 players
Sharpest hour
+4into Tue 16:00 UTC
Peak · 48 h
8most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 15:28 UTC, in 2d 21h. Its biweekly schedule tag · low confidence

usual gap
13.6 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
12players, last three wipes
crowd held
50%else halves by day 12

Coming wipes

  1. 2d 21hFri 30 Oct, 15:28 UTC
  2. 9d 1hThu 5 Nov, 19:00 UTCFW
  3. 16d 21hFri 13 Nov, 15:28 UTC
  4. 30d 21hFri 27 Nov, 15:28 UTC
  5. 37d 1hThu 3 Dec, 19:00 UTCFW
  6. 44d 21hFri 11 Dec, 15:28 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 15:28 UTC11d ago M0.7rising 10 – running 5
Fri 2 Oct, 15:38 UTC25d ago M1.1rising 13 halved by day 12 14 days 0
Sat 19 Sep, 09:10 UTC38d ago M1.0rising 12 held half 13.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rusty PVE X10 | Chill Survival?

Generated by the game, the map on Rusty PVE X10 | Chill Survival is procedural, size 5,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Rusty PVE X10 | Chill Survival?

Its name points to a gather rate of 10x on Rusty PVE X10 | Chill Survival. The group limit is 8 players, the game's default. It plays in build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Rusty PVE X10 | Chill Survival right now?

A reading taken now shows 10 players on Rusty PVE X10 | Chill Survival, which has 200 slots. The seven-day average is 2 players, with a peak of 8. The last 48 hours show their highest activity at 16:00 UTC, averaging 6 players.

How does Rusty PVE X10 | Chill Survival rank against other Rust servers?

The last seven days of player hours place Rusty PVE X10 | Chill Survival at #2,251, in the top 10% of all ranked servers.

Server facts

How reliably does Rusty PVE X10 | Chill Survival stay online?

As recorded now, Rusty PVE X10 | Chill Survival is running. The uptime it reports puts its last restart about 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Rusty PVE X10 | Chill Survival hold a steady tick rate?

Its average server fps over the last 48 hours was 44, and it never dropped below 20. At its highest, it carried 227,205 entities: buildings, deployables and the world's other contents. It reached a ceiling of 6,285 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rusty PVE X10 | Chill Survival hosted?

A region is not published by Rusty PVE X10 | Chill Survival. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 109.71.254.150:28015.

What build of Rust does Rusty PVE X10 | Chill Survival use?

On Linux, Rusty PVE X10 | Chill Survival runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Rusty PVE X10 | Chill Survival?

12 players, on average, was the busiest crowd at its recent wipes. 26 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 12.

How often does Rusty PVE X10 | Chill Survival wipe, and on which days?

The prediction is taken from its tag, since Rusty PVE X10 | Chill Survival has too few wipes on record to confirm the schedule. Friday 30 October at 15:28 UTC is when its next wipe is due. The present world dates from 11 days 1 hours. Every two weeks it wipes, according to the schedule in its tags.

Server tags

What do the server tags on Rusty PVE X10 | Chill Survival mean?

These are the tags Rusty PVE X10 | Chill Survival publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rusty PVE X10 | Chill Survival appear?

These Rust Server Trends lists include Rusty PVE X10 | Chill Survival: 10x Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x; Players now: At least 10.

How to join

What steps get you onto Rusty PVE X10 | Chill Survival?

You can connect by pressing F1 in Rust and typing client.connect 109.71.254.150:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/BP7ea2UdmE.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^c,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players The server has 200 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.