Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players51,920 Active3,092 Wipes · 3 h106 48 h

Station XX-15284 · recording

DCD Gaming

Online 107.11.234.87:59453 checked 11m ago

moddedoxidepve
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average
281/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
118/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average
102/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
30/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
62/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
15/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DCD Gaming?

The procedural map on DCD Gaming is size 4,500 with seed 522842494, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on DCD Gaming?

The name of DCD Gaming gives no gather rate. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on DCD Gaming?

0 of the 200 slots on DCD Gaming are filled right now. The seven-day average for this server is 0 players.

How does DCD Gaming rank against other Rust servers?

The last seven days of player hours place DCD Gaming at #15,284, in the top 69% of all ranked servers.

Server facts

How reliably does DCD Gaming stay online?

Right now, you can reach DCD Gaming. The uptime it reports puts its last restart about 7 days 6 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.

How well does DCD Gaming perform under load?

Across the last 48 hours it averaged 104 server fps, with a floor of 71. At its highest, it carried 119,797 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,029 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does DCD Gaming run from?

Nothing about a region comes from DCD Gaming. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 107.11.234.87:59453 is the address it uses.

What build of Rust does DCD Gaming use?

On Windows, DCD Gaming runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does DCD Gaming wipe, and on which days?

The rhythm of DCD Gaming cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 3 hours.

Lists and tags

What do the server tags on DCD Gaming mean?

Tags published by DCD Gaming and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DCD Gaming appear?

The Rust Server Trends lists that take in DCD Gaming are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to DCD Gaming?

To join, enter client.connect 107.11.234.87:59453 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players 200 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.