Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players82,844 Active3,818 Wipes · 3 h154 48 h

Station XX-15437 · recording

JoJos Wonderland

Online 104.4.53.1:28021 checked 14m ago

moddedoxidepvehardcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,437
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15437 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC14d ago M0.3rising 3 – running 1
Thu 8 Oct, 18:43 UTC19d ago M0.5rising 3 halved by day 1 5 days 0
Thu 8 Oct, 03:54 UTC20d ago M0.3rising 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC25d ago M0.3rising 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC31d ago M0.0steady 0 – 6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Iron Haven Medieval NA · groups of 8+ · monthly · 1 on average
3/ 75
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on JoJos Wonderland?

JoJos Wonderland runs a procedural map of size 4,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on JoJos Wonderland?

The name of JoJos Wonderland gives no gather rate. Groups hold up to 8 players, which is the default for the game. hardcore is the game mode, The toughest ruleset Facepunch offers. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on JoJos Wonderland?

A reading taken now shows 0 players on JoJos Wonderland, which has 10 slots. Averaged across the last seven days, the population was 0 players.

How does JoJos Wonderland rank against other Rust servers?

The last seven days of player hours place JoJos Wonderland at #15,437, in the top 69% of all ranked servers.

Server facts

How reliably does JoJos Wonderland stay online?

As recorded now, JoJos Wonderland is running. The uptime it reports puts its last restart about 1 minutes ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 25 September 2026 is when Rust Server Trends first recorded it.

Does JoJos Wonderland hold a steady tick rate?

The 48-hour average is 238 server fps; 233 is the lowest observed. At its highest, it carried 64,215 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,807 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is JoJos Wonderland hosted?

No region is published by JoJos Wonderland. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.4.53.1:28021.

What build of Rust does JoJos Wonderland use?

On Linux, JoJos Wonderland runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on JoJos Wonderland?

3 players, on average, was the busiest crowd at its recent wipes. 22 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

On what timetable does JoJos Wonderland run its wipes?

No next wipe can be predicted for JoJos Wonderland, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 14 days 20 hours.

Tags

What do the server tags on JoJos Wonderland mean?

These are the tags JoJos Wonderland publishes for the browser to read: gmprimitive (Game mode): You'll find no guns in primitive mode, only bows, spears and melee; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^h (Hardcore): Facepunch's hardcore: survival is harsher and helpers are fewer; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; modded (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does JoJos Wonderland appear?

The Rust Server Trends lists that take in JoJos Wonderland are: Modded Rust servers, tracked live, Primitive Rust servers, live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to JoJos Wonderland?

Enter client.connect 104.4.53.1:28021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode You'll find no guns in primitive mode, only bows, spears and melee.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^h
Hardcore Facepunch's hardcore: survival is harsher and helpers are fewer.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.