Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players102,408 Active3,941 Wipes · 3 h403 48 h

Station XX-14105 · no signal

LOCAL LAB [no EAC]

Offline 104.28.212.228:28015 checked 33d ago

pve
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,105
top 61%
Last wipe
42d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14105 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 17 Sep, 16:48 UTC42d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 55 on average
47/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 32 on average
36/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
18/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
12/ 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
15/ 200
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 15 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on LOCAL LAB [no EAC]?

The map on LOCAL LAB [no EAC] is procedural, produced by the game.

Which settings and rules apply on LOCAL LAB [no EAC]?

You will find no gather rate in the name of LOCAL LAB [no EAC]. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on LOCAL LAB [no EAC]?

A reading taken now finds LOCAL LAB [no EAC] offline; the most recent activity was 33 days 19 hours ago.

How does LOCAL LAB [no EAC] rank against other Rust servers?

On player hours for the past week, LOCAL LAB [no EAC] sits at #14,105, which puts it inside the top 61% of every ranked server.

Operator and location

How reliably does LOCAL LAB [no EAC] stay online?

No contact with LOCAL LAB [no EAC] right now, and the last recorded contact was 33 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Where in the world is LOCAL LAB [no EAC] hosted?

Nothing about a region comes from LOCAL LAB [no EAC]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 104.28.212.228:28015 is the address it uses.

What build of Rust does LOCAL LAB [no EAC] use?

On Windows, LOCAL LAB [no EAC] runs Rust network protocol 2633 and build 164530. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on LOCAL LAB [no EAC]?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does LOCAL LAB [no EAC] run its wipes?

On record so far are too few of LOCAL LAB [no EAC]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days is how long the current world has been running.

Server tags

What do the server tags on LOCAL LAB [no EAC] mean?

Tags published by LOCAL LAB [no EAC] and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LOCAL LAB [no EAC] appear?

The Rust Server Trends lists that take in LOCAL LAB [no EAC] are: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Connecting

How do you connect to LOCAL LAB [no EAC]?

To join, enter client.connect 104.28.212.228:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build Game build: 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.