Station NA-10480 · recording
Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 6m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,480
- top 47% · #1298 in NA
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 15:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 70% in NA, and #518 of the quad servers (top 62%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC24d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 4 Oct, 04:57 UTC25d ago | M0.0■steady | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Naval Deep Sea / Power Trip?
Generated by the game, the map on Naval Deep Sea / Power Trip is procedural, size 4,800 with seed 1425121626. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Procedural.
Which settings and rules apply on Naval Deep Sea / Power Trip?
You will find no gather rate in the name of Naval Deep Sea / Power Trip. The limit for a group is 4 players (quad). survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Naval Deep Sea / Power Trip?
0 of the 100 slots on Naval Deep Sea / Power Trip are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.
How does Naval Deep Sea / Power Trip rank against other Rust servers?
The last seven days of player hours place Naval Deep Sea / Power Trip at #10,480, in the top 47% of all ranked servers and #1,298 in North America. The ranking for quad puts it at #518.
Server facts
How reliably does Naval Deep Sea / Power Trip stay online?
As recorded now, Naval Deep Sea / Power Trip is running. Going by the uptime figure it reports, it restarted about 3 days 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does Naval Deep Sea / Power Trip hold a steady tick rate?
The 48-hour average is 6 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 136,274. Its highest memory use was 4,398 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Naval Deep Sea / Power Trip run from?
With its NA tag, Naval Deep Sea / Power Trip lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.238.229.68:29015.
Which Rust version is Naval Deep Sea / Power Trip running?
Rust network protocol 2635 and build 168909 on Linux is what Naval Deep Sea / Power Trip runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Naval Deep Sea / Power Trip?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does Naval Deep Sea / Power Trip wipe, and on which days?
The force wipe is the only wipe Naval Deep Sea / Power Trip takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 24 days 17 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Naval Deep Sea / Power Trip mean?
The game's server browser reads the tags Naval Deep Sea / Power Trip publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Naval Deep Sea / Power Trip appear?
The Rust Server Trends lists that take in Naval Deep Sea / Power Trip are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Connecting
How do you connect to Naval Deep Sea / Power Trip?
To join, enter client.connect 104.238.229.68:29015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.