Station XX-14847 · recording
aCw Rusty
Online 104.2.0.241:28021 checked 13m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,847
- top 67%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, and #607 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 22:32 UTC19d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 4 Oct, 23:38 UTC22d ago | M0.0■steady | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on aCw Rusty?
The procedural map on aCw Rusty is size 5,500 with seed 5554883, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on aCw Rusty?
No gather rate appears in the name of aCw Rusty. You can have up to 4 players in a group (quad). In softcore mode, Part of your loot is kept in this easier Facepunch mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on aCw Rusty?
A reading taken now shows 0 players on aCw Rusty, which has 20 slots. The seven-day average is 0 players, with a peak of 1.
How does aCw Rusty rank against other Rust servers?
Over the last seven days, aCw Rusty recorded enough player hours to reach #14,847 worldwide, placing it in the top 67% of all ranked servers. It sits at #607 among quad servers.
Server details
How reliably does aCw Rusty stay online?
aCw Rusty is up at the moment. Its reported uptime points to a restart about 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does aCw Rusty hold a steady tick rate?
Across the last 48 hours it averaged 117 server fps, with a floor of 78. The world held up to 171,586 entities at its peak, buildings and deployables included. Memory use peaked at 4,062 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is aCw Rusty hosted?
A region is not published by aCw Rusty. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.2.0.241:28021.
What build of Rust does aCw Rusty use?
aCw Rusty is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on aCw Rusty?
The recent wipes averaged a busiest count of 0 players. 1 hours after the latest wipe, the crowd peaked.
How often does aCw Rusty wipe, and on which days?
The rhythm of aCw Rusty cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 19 days.
Tags
What do the server tags on aCw Rusty mean?
The game's server browser reads the tags aCw Rusty publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp20 (Max players): Slots: 20; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does aCw Rusty appear?
You will find aCw Rusty on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Connecting
What steps get you onto aCw Rusty?
Enter client.connect 104.2.0.241:28021 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/DBUPcJjFE9.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.