Rust Server TrendsSeismic network · station log
Recording Stations11,776 Players67,745 Active3,535 Wipes · 3 h197 48 h

Station XX-6628 · recording

Chill PVE for hard workers

Online 104.192.227.10:28015 checked 8m ago

moddedoxidepve
Connect
Players now
0/ 70
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,628
top 30%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6628 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 70 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.2 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 01:51 UTC13d ago M0.3rising 3 – running 1
Thu 1 Oct, 21:51 UTC FW27d ago M0.5rising 3 halved by day 5 14.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
113/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
186/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
35/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
102/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
16/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
56/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Chill PVE for hard workers?

Chill PVE for hard workers runs a procedural map of size 6,000 with seed 3343399825, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Chill PVE for hard workers?

No gather rate appears in the name of Chill PVE for hard workers. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Chill PVE for hard workers?

A reading taken now shows 0 players on Chill PVE for hard workers, which has 70 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 00:00 UTC, averaging 0 players.

How does Chill PVE for hard workers rank against other Rust servers?

The last seven days of player hours place Chill PVE for hard workers at #6,628, in the top 30% of all ranked servers.

Server facts

How reliably does Chill PVE for hard workers stay online?

Right now, you can reach Chill PVE for hard workers. Going by the uptime figure it reports, it restarted about 6 days 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Chill PVE for hard workers hold a steady tick rate?

Its average server fps over the last 48 hours was 71, and it never dropped below 53. The world held up to 216,467 entities at its peak, buildings and deployables included. Its highest memory use was 8,078 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Chill PVE for hard workers hosted?

Nothing about a region comes from Chill PVE for hard workers. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 104.192.227.10:28015 is the address it uses.

Which Rust version is Chill PVE for hard workers running?

On Windows, Chill PVE for hard workers runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Chill PVE for hard workers?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 28 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.

On what timetable does Chill PVE for hard workers run its wipes?

The rhythm of Chill PVE for hard workers cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on Chill PVE for hard workers mean?

These are the tags Chill PVE for hard workers publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp70 (Max players): 70 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Chill PVE for hard workers appear?

These Rust Server Trends lists include Chill PVE for hard workers: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Chill PVE for hard workers?

Enter client.connect 104.192.227.10:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp70
Max players 70 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.