Station XX-15289 · recording
HellZone, Inc.
Online 104.159.135.138:28015 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HellZone, Inc.?
HellZone, Inc. runs a procedural map of size 6,000 with seed 81754, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on HellZone, Inc.?
No gather rate appears in the name of HellZone, Inc.. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on HellZone, Inc.?
0 of the 50 slots on HellZone, Inc. are filled right now. Averaged across the last seven days, the population was 0 players.
How does HellZone, Inc. rank against other Rust servers?
Over the last seven days, HellZone, Inc. recorded enough player hours to reach #15,289 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does HellZone, Inc. stay online?
Right now, you can reach HellZone, Inc.. The uptime it reports puts its last restart about 2 days 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does HellZone, Inc. perform under load?
The 48-hour average is 112 server fps; 84 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 208,076. It reached a ceiling of 5,313 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is HellZone, Inc. hosted?
A region is not published by HellZone, Inc.. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.159.135.138:28015.
Which Rust version is HellZone, Inc. running?
Rust network protocol 2635 and build 168909 on Linux is what HellZone, Inc. runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on HellZone, Inc.?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does HellZone, Inc. wipe, and on which days?
Too few wipes of HellZone, Inc. are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 22 hours is how long the current world has been running.
Tags
What do the server tags on HellZone, Inc. mean?
These are the tags HellZone, Inc. publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does HellZone, Inc. appear?
These Rust Server Trends lists include HellZone, Inc.: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto HellZone, Inc.?
You can connect by pressing F1 in Rust and typing client.connect 104.159.135.138:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.