Rust Server TrendsSeismic network · station log
Recording Stations11,686 Players34,855 Active2,843 Wipes · 3 h96 48 h

Station NA-15358 · recording

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 8m ago

5x biweekly wipes moddedcarbonpve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,358
top 69% · #1518 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
23h
Fri 30 Oct, 02:37 UTC
Seismic record · station NA-15358 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246804:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 23h. Its biweekly schedule tag · low confidence

usual gap
3.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 23hFri 30 Oct, 02:37 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 23hFri 13 Nov, 02:37 UTC
  4. 28d 23hFri 27 Nov, 02:37 UTC
  5. 35d 15hThu 3 Dec, 19:00 UTCFW
  6. 42d 23hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC13d ago M0.0steady 1 – running 1
Tue 13 Oct, 00:56 UTC16d ago M0.0steady 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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42/ 150
Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats NA · groups of 10+ · 5x · biweekly · 3 on average
1/ 100
BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d ago NA · groups of 8+ · 5x · biweekly · 2 on average
2/ 200
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps NA · groups of 14+ · 3x · biweekly · 55 on average
111/ 150
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 45 on average
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[US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons NA · groups of 12+ · 3x · biweekly · 9 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Going by its name, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs 5x gather. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

A reading taken now shows 0 players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, which has 100 slots. Averaged across the last seven days, the population was 0 players.

How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction rank against other Rust servers?

For player hours across the last seven days, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction takes #15,358 overall and #1,518 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction stay online?

As recorded now, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is running. The uptime it reports puts its last restart about 12 days 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 10 October 2026 is when Rust Server Trends first recorded it.

Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold a steady tick rate?

Its average server fps over the last 48 hours was 5, and it never dropped below 5. The world held up to 79,566 entities at its peak, buildings and deployables included. Its highest memory use was 5,370 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run from?

In North America DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.143.2.107:28015.

What build of Rust does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction use?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe, and on which days?

The prediction is taken from its tag, since DEADFALL | COMING SOON | 5x PvE Zombies | Under construction has too few wipes on record to confirm the schedule. Friday 30 October at 02:37 UTC is when its next wipe is due. 12 days 20 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.

Server tags

What do the server tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction mean?

The game's server browser reads the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction appear?

The Rust Server Trends lists that take in DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

How to join

What steps get you onto DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Enter client.connect 104.143.2.107:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.