Station NA-15358 · recording
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Online NA 104.143.2.107:28015 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69% · #1518 in NA
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 23h
- Fri 30 Oct, 02:37 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 02:37 UTC, in 23h. Its biweekly schedule tag · low confidence
- usual gap
- 3.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 23hFri 30 Oct, 02:37 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 14d 23hFri 13 Nov, 02:37 UTC
- 28d 23hFri 27 Nov, 02:37 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 42d 23hFri 11 Dec, 02:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 02:37 UTC13d ago | M0.0■steady | 1 | – | running | 1 | |
| Tue 13 Oct, 00:56 UTC16d ago | M0.0■steady | 1 | held half | 3.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Going by its name, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs 5x gather. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
A reading taken now shows 0 players on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, which has 100 slots. Averaged across the last seven days, the population was 0 players.
How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction rank against other Rust servers?
For player hours across the last seven days, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction takes #15,358 overall and #1,518 in North America, inside the top 69% of all ranked servers.
Server details
How reliably does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction stay online?
As recorded now, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is running. The uptime it reports puts its last restart about 12 days 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 10 October 2026 is when Rust Server Trends first recorded it.
Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hold a steady tick rate?
Its average server fps over the last 48 hours was 5, and it never dropped below 5. The world held up to 79,566 entities at its peak, buildings and deployables included. Its highest memory use was 5,370 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run from?
In North America DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 104.143.2.107:28015.
What build of Rust does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction use?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe, and on which days?
The prediction is taken from its tag, since DEADFALL | COMING SOON | 5x PvE Zombies | Under construction has too few wipes on record to confirm the schedule. Friday 30 October at 02:37 UTC is when its next wipe is due. 12 days 20 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction mean?
The game's server browser reads the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction appear?
The Rust Server Trends lists that take in DEADFALL | COMING SOON | 5x PvE Zombies | Under construction are: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
How to join
What steps get you onto DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Enter client.connect 104.143.2.107:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
