Station XX-15829 · no signal
dill.moe
Offline 104.130.220.23:28015 checked 19d ago
- Players now
- 0/ 350
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,829
- top 72%
- Last wipe
- 21d ago
- monthly schedule
- Next wipe
- 7d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 350 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on dill.moe?
dill.moe runs a procedural map of size 6,000 with seed 345028188, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on dill.moe?
You will find no gather rate in the name of dill.moe. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on dill.moe right now?
No players are recorded on dill.moe at this moment; it is offline, and the last sighting was 19 days 7 hours ago.
How does dill.moe rank against other Rust servers?
The last seven days of player hours place dill.moe at #15,829, in the top 72% of all ranked servers.
Server details
How reliably does dill.moe stay online?
dill.moe is down at the moment; the last recorded contact was 19 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 7 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does dill.moe run from?
Nothing about a region comes from dill.moe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 104.130.220.23:28015.
Which Rust version is dill.moe running?
dill.moe is running Rust network protocol 2634 and build 167231 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does dill.moe run its wipes?
An estimate from the force wipe gives dill.moe's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 21 days 11 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on dill.moe mean?
The game's server browser reads the tags dill.moe publishes: gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): The server has 350 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does dill.moe appear?
You will find dill.moe on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto dill.moe?
You can connect by pressing F1 in Rust and typing client.connect 104.130.220.23:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.