Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players90,018 Active3,736 Wipes · 3 h420 48 h

Station XX-16003 · no signal

dill.moe

Offline 104.130.220.21:28015 checked 25d ago

monthly wipes vanilla
Connect
Players now
0/ 350
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,003
top 71%
Last wipe
25d ago
monthly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-16003 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 350 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
286/ 350
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
189/ 250
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
144/ 400
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 160 on average
112/ 350
Rustopia.gg - US Large NA · groups of 16+ · monthly · 126 on average
97/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 123 on average
100/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on dill.moe?

A procedural map runs on dill.moe, generated by the game.

Which settings and rules apply on dill.moe?

You will find no gather rate in the name of dill.moe. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on dill.moe?

No players are recorded on dill.moe at this moment; it is offline, and the last sighting was 25 days 14 hours ago.

How does dill.moe rank against other Rust servers?

On player hours for the past week, dill.moe sits at #16,003, which puts it inside the top 71% of every ranked server.

Operator and location

How reliably does dill.moe stay online?

No contact with dill.moe right now, and the last recorded contact was 25 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 4 October 2026 is when Rust Server Trends first recorded it.

Which region does dill.moe run from?

No region is published by dill.moe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 104.130.220.21:28015.

What build of Rust does dill.moe use?

dill.moe is running Rust network protocol 2634 and build 166652 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does dill.moe run its wipes?

An estimate from the force wipe gives dill.moe's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 25 days 15 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on dill.moe mean?

Tags published by dill.moe and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): The server has 350 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does dill.moe appear?

You will find dill.moe on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to dill.moe?

Enter client.connect 104.130.220.21:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp350
Max players The server has 350 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.