Rust Server TrendsSeismic network · station log
Recording Stations11,887 Players99,467 Active3,953 Wipes · 3 h406 48 h

Station OC-15842 · no signal

Eternal AU 2x - Pre-Server

Offline OC 103.193.81.106:28030 checked 19d ago

2x biweekly wipes moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,842
top 72% · #194 in OC
Last wipe
21d ago
biweekly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-15842 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap
2.9 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 20d 13hThu 19 Nov, 06:56 UTC
  3. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 06:56 UTC21d ago M0.6rising 4 – running 0
Mon 5 Oct, 09:12 UTC24d ago M0.0rising 1 held half 2.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average
0/ 50
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average
0/ 40
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average
2/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
5/ 75
HollowServers.co AU 3x Solo/Duo/Trio|LootX3|JUST FULLWIPED OC · groups of 8+ · 3x · biweekly · 5 on average
1/ 150
[AU] Rust Refined 3X |solo/duo/trio/quad|Noob Friendly|QOL OC · groups of 20+ · 3x · biweekly · 1 on average
1/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Eternal AU 2x - Pre-Server?

2x gather is what Eternal AU 2x - Pre-Server runs, judging by its name. The group limit is 12 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Eternal AU 2x - Pre-Server?

Eternal AU 2x - Pre-Server is not responding at this moment and is offline, last seen 19 days 19 hours ago.

How does Eternal AU 2x - Pre-Server rank against other Rust servers?

For player hours across the last seven days, Eternal AU 2x - Pre-Server takes #15,842 overall and #194 in Oceania, inside the top 72% of all ranked servers.

Operator and location

How reliably does Eternal AU 2x - Pre-Server stay online?

No contact with Eternal AU 2x - Pre-Server right now, and the last recorded contact was 19 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 5 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Eternal AU 2x - Pre-Server hosted?

With its OC tag, Eternal AU 2x - Pre-Server lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.193.81.106:28030.

What build of Rust does Eternal AU 2x - Pre-Server use?

Rust network protocol 2634 and build 167058 on Linux is what Eternal AU 2x - Pre-Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Eternal AU 2x - Pre-Server?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 4 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Eternal AU 2x - Pre-Server run its wipes?

The prediction is taken from its tag, since Eternal AU 2x - Pre-Server has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 21 days 10 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on Eternal AU 2x - Pre-Server mean?

The game's server browser reads the tags Eternal AU 2x - Pre-Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts12 (Group limit): Each team can hold up to 12; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): Oceania is the region it's listed under in the browser; oxidation (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Eternal AU 2x - Pre-Server appear?

You will find Eternal AU 2x - Pre-Server on the following Rust Server Trends lists: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

How to join

How do you connect to Eternal AU 2x - Pre-Server?

To join, enter client.connect 103.193.81.106:28030 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,OC,gmrust,cs167058,ts12,^o^z,oxidation

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts12
Group limit Each team can hold up to 12.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167058
Build It runs game build 167058.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania Oceania is the region it's listed under in the browser.

Other

oxidation
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.