Station OC-15842 · no signal
Eternal AU 2x - Pre-Server
Offline OC 103.193.81.106:28030 checked 19d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,842
- top 72% · #194 in OC
- Last wipe
- 21d ago
- biweekly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- usual gap
- 2.9 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 20d 13hThu 19 Nov, 06:56 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 06:56 UTC21d ago | M0.6▲rising | 4 | – | running | 0 | |
| Mon 5 Oct, 09:12 UTC24d ago | M0.0▲rising | 1 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Eternal AU 2x - Pre-Server?
2x gather is what Eternal AU 2x - Pre-Server runs, judging by its name. The group limit is 12 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Eternal AU 2x - Pre-Server?
Eternal AU 2x - Pre-Server is not responding at this moment and is offline, last seen 19 days 19 hours ago.
How does Eternal AU 2x - Pre-Server rank against other Rust servers?
For player hours across the last seven days, Eternal AU 2x - Pre-Server takes #15,842 overall and #194 in Oceania, inside the top 72% of all ranked servers.
Operator and location
How reliably does Eternal AU 2x - Pre-Server stay online?
No contact with Eternal AU 2x - Pre-Server right now, and the last recorded contact was 19 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 5 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Eternal AU 2x - Pre-Server hosted?
With its OC tag, Eternal AU 2x - Pre-Server lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.193.81.106:28030.
What build of Rust does Eternal AU 2x - Pre-Server use?
Rust network protocol 2634 and build 167058 on Linux is what Eternal AU 2x - Pre-Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Eternal AU 2x - Pre-Server?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 4 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Eternal AU 2x - Pre-Server run its wipes?
The prediction is taken from its tag, since Eternal AU 2x - Pre-Server has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 21 days 10 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on Eternal AU 2x - Pre-Server mean?
The game's server browser reads the tags Eternal AU 2x - Pre-Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts12 (Group limit): Each team can hold up to 12; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): Oceania is the region it's listed under in the browser; oxidation (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Eternal AU 2x - Pre-Server appear?
You will find Eternal AU 2x - Pre-Server on the following Rust Server Trends lists: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
How to join
How do you connect to Eternal AU 2x - Pre-Server?
To join, enter client.connect 103.193.81.106:28030 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.