Station OC-8296 · recording
Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly
Online OC 103.193.81.106:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #8,296
- top 37% · #154 in OC
- Last wipe
- 20d ago
- biweekly schedule
- Next wipe
- 6d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 72% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
- usual gap
- 5.7 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 217players, last three wipes
- crowd held
- 0%else halves by day 1.5
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 7d 23hFri 6 Nov, 23:00 UTC
- 21d 23hFri 20 Nov, 23:00 UTC
- 34d 19hThu 3 Dec, 19:00 UTCFW
- 35d 23hFri 4 Dec, 23:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 331, 3 hours in, with 29 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 23:00 UTC20d ago | M2.4▲rising | 331+29 queue | – | running | 61 | |
| Thu 1 Oct, 17:50 UTC FW28d ago | M0.5▲rising | 3 | halved by day 1 | 8.2 days | 0 | |
| Sat 26 Sep, 01:59 UTC33d ago | M2.4▲rising | 316 | halved by day 2 | 5.7 days | 58 | |
| Fri 25 Sep, 06:55 UTC34d ago | M2.5▲rising | 316 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
The procedural map on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is size 4,250 with seed 2263, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is discord.gg/eternalrust.
Which settings and rules apply on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
Its name points to a gather rate of 2x on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly. Up to 16 players can be in a group. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly right now?
At this moment, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 3.
How does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly rank against other Rust servers?
The last seven days of player hours place Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly at #8,296, in the top 37% of all ranked servers and #154 in Oceania.
Server facts
How reliably does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly stay online?
As recorded now, Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is running. The uptime it reports puts its last restart about 4 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly hold a steady tick rate?
The 48-hour average is 30 server fps; 30 is the lowest observed. The world held up to 105,385 entities at its peak, buildings and deployables included. Its highest memory use was 3,891 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly run from?
In Oceania Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly lists itself, with the tag OC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 103.193.81.106:28015.
What build of Rust does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly use?
Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
217 players, on average, was the busiest crowd at its recent wipes. 3 hours after the latest wipe the crowd peaked, with 29 waiting in the queue. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1.5 in the wipes where it didn't hold.
On what timetable does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly run its wipes?
Its schedule cannot be confirmed, as too few of Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly's wipes are on record; the prediction follows its tag instead. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 20 days is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly mean?
Tags published by Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): Oceania is the region it's listed under in the browser; oxidation (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly appear?
These Rust Server Trends lists include Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Which person or group runs Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
The eternalrust.com hostname Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly publishes is used by no other server we track.
Connecting
How do you connect to Eternal - AU 2x | Vanilla + | Cash Cup Comp | Biweekly?
Enter client.connect 103.193.81.106:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://eternalrust.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
