Rust Server TrendsSeismic network · station log
Recording Stations11,648 Players32,263 Active2,789 Wipes · 3 h72 48 h

Station XX-15349 · recording

RustSentinel Staging

Online 103.170.154.110:28015 checked 9m ago

monthly wipes vanillacarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
27d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0013:0001:0009:0019:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304005:0013:0001:0009:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 09:04 UTC27d ago M0.0steady 2 – running 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
120/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
75/ 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 174 on average
23/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
55/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 131 on average
95/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
39/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RustSentinel Staging?

The procedural map on RustSentinel Staging is size 4,300 with seed 1781256870, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RustSentinel Staging?

The name of RustSentinel Staging gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Its plugins are run through Carbon. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on RustSentinel Staging right now?

0 of the 50 slots on RustSentinel Staging are filled right now. The seven-day average for this server is 0 players.

How does RustSentinel Staging rank against other Rust servers?

Over the last seven days, RustSentinel Staging recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does RustSentinel Staging stay online?

As recorded now, RustSentinel Staging is running. The uptime it reports puts its last restart about 45 minutes ago. 164 of 168 hours in the last 7 full days were up time, 98% of the total. On 28 September 2026 it was recorded for the first time by Rust Server Trends.

Does RustSentinel Staging hold a steady tick rate?

Its average server fps over the last 48 hours was 29, and it never dropped below 19. Buildings, deployables and all the rest of the world's entities brought it to a high of 112,000. It reached a ceiling of 2,487 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RustSentinel Staging hosted?

Nothing about a region comes from RustSentinel Staging. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 103.170.154.110:28015.

Which Rust version is RustSentinel Staging running?

Rust network protocol 2635 and build 169606 on Linux is what RustSentinel Staging runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on RustSentinel Staging?

2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does RustSentinel Staging run its wipes?

At the force wipe each month RustSentinel Staging wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 19 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on RustSentinel Staging mean?

The game's server browser reads the tags RustSentinel Staging publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169606 (Build): Game build: 169606; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RustSentinel Staging appear?

These Rust Server Trends lists include RustSentinel Staging: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto RustSentinel Staging?

Enter client.connect 103.170.154.110:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustsentinel.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^m,^v,gmrust,cs169606,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169606
Build Game build: 169606.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.