Rust Server TrendsSeismic network · station log
Recording Stations11,883 Players104,335 Active3,951 Wipes · 3 h530 48 h

Station XX-14968 · recording

Hound AUS 10X /Raidable Bases

Online 103.15.236.194:28015 checked 10m ago

10x moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,968
top 67%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14968 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 01:30 UTC12d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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14/ 150
RustForNoobs.com | 10x | Clans | No BPs |x10 AU | Kits OC · groups of 32+ · 10x · weekly · 1 on average
0/ 100
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE OC · groups of 40+ · 5x · weekly · 3 on average
2/ 100
AU Satans Killzone 5x PvP/PvE | Skill Tree | OC · groups of 8+ · 5x · monthly · 1 on average
1/ 125
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average
1/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Hound AUS 10X /Raidable Bases?

Hound AUS 10X /Raidable Bases runs a procedural map of size 5,000 with seed 98745456, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Hound AUS 10X /Raidable Bases?

10x gather is what Hound AUS 10X /Raidable Bases runs, judging by its name. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Hound AUS 10X /Raidable Bases?

0 of the 75 slots on Hound AUS 10X /Raidable Bases are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 0 players.

How does Hound AUS 10X /Raidable Bases rank against other Rust servers?

The last seven days of player hours place Hound AUS 10X /Raidable Bases at #14,968, in the top 67% of all ranked servers.

Operator and location

How reliably does Hound AUS 10X /Raidable Bases stay online?

Right now, you can reach Hound AUS 10X /Raidable Bases. Going by the uptime figure it reports, it restarted about 34 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Hound AUS 10X /Raidable Bases hold a steady tick rate?

The 48-hour average is 116 server fps; 79 is the lowest observed. The world held up to 139,095 entities at its peak, buildings and deployables included. Memory use peaked at 6,178 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Hound AUS 10X /Raidable Bases hosted?

No region tag comes from Hound AUS 10X /Raidable Bases, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 103.15.236.194:28015 is the address it uses.

Which Rust version is Hound AUS 10X /Raidable Bases running?

Rust network protocol 2635 and build 168909 on Linux is what Hound AUS 10X /Raidable Bases runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Hound AUS 10X /Raidable Bases?

The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak.

How often does Hound AUS 10X /Raidable Bases wipe, and on which days?

The rhythm of Hound AUS 10X /Raidable Bases cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on Hound AUS 10X /Raidable Bases mean?

These are the tags Hound AUS 10X /Raidable Bases publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Hound AUS 10X /Raidable Bases appear?

You will find Hound AUS 10X /Raidable Bases on the following Rust Server Trends lists: 10x Rust servers, Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Join the server

What steps get you onto Hound AUS 10X /Raidable Bases?

You can connect by pressing F1 in Rust and typing client.connect 103.15.236.194:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players Slots: 75.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.