Station XX-15437 · no signal
[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,437
- top 69%
- Last wipe
- 7d ago
- biweekly schedule
- Next wipe
- 6d 20h
- Wed 4 Nov, 15:15 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 20h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [ZA]MadHouse-Test| South-Africa?
A procedural map runs on [ZA]MadHouse-Test| South-Africa, generated by the game.
Which settings and rules apply on [ZA]MadHouse-Test| South-Africa?
No gather rate appears in the name of [ZA]MadHouse-Test| South-Africa. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [ZA]MadHouse-Test| South-Africa right now?
No players are recorded on [ZA]MadHouse-Test| South-Africa at this moment; it is offline, and the last sighting was 7 days 3 hours ago. The population averaged 0 players over the past week.
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
On player hours for the past week, [ZA]MadHouse-Test| South-Africa sits at #15,437, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does [ZA]MadHouse-Test| South-Africa stay online?
No contact with [ZA]MadHouse-Test| South-Africa right now, and the last recorded contact was 7 days 3 hours ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. 21 October 2026 is when Rust Server Trends first recorded it.
Which region does [ZA]MadHouse-Test| South-Africa run from?
No region tag comes from [ZA]MadHouse-Test| South-Africa, though the name points to Africa. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 102.39.90.175:28025.
What build of Rust does [ZA]MadHouse-Test| South-Africa use?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does [ZA]MadHouse-Test| South-Africa wipe, and on which days?
An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. Wednesday 4 November at 15:15 UTC is when its next wipe is due. It has run its current world for 7 days 3 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
These are the tags [ZA]MadHouse-Test| South-Africa publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [ZA]MadHouse-Test| South-Africa appear?
You will find [ZA]MadHouse-Test| South-Africa on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
How do you connect to [ZA]MadHouse-Test| South-Africa?
To join, enter client.connect 102.39.90.175:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.