Rust Server TrendsSeismic network · station log
Recording Stations11,809 Players80,805 Active3,802 Wipes · 3 h104 48 h

Station AF-7086 · recording

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

Online AF 102.39.90.175:28015 checked 11m ago

biweekly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#7,086
top 32% · #14 in AF
Last wipe
13d ago
biweekly schedule
Next wipe
20h
Thu 29 Oct, 16:51 UTC
Seismic record · station AF-7086 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 32% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 29 October, 16:51 UTC, in 20h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 1 - 15 Oct AF · groups of 8+ · biweekly · 7 on average
6/ 100
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 19 on average
26/ 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average
1/ 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average
1/ 100
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 39 on average
32/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Generated by the game, the map on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is procedural, size 3,500 with seed 141595. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

No gather rate appears in the name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | right now?

At this moment, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 4.

How does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | rank against other Rust servers?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is #14 in Africa and #7,086 worldwide on the past week's player hours, within the top 32% of ranked servers.

Server details

How reliably does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | stay online?

As recorded now, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is running. Going by the uptime figure it reports, it restarted about 14 hours ago. Of the 144 hours in the last 6 full days, it was up for 144, or 100% of the time. 21 October 2026 is when Rust Server Trends first recorded it.

Does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hold a steady tick rate?

Across the last 48 hours it averaged 217 server fps, with a floor of 171. Buildings, deployables and all the rest of the world's entities brought it to a high of 78,269. Its highest memory use was 2,817 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hosted?

In Africa [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself, with the tag AF. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 102.39.90.175:28015 is the address it uses.

What build of Rust does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | use?

On Windows, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | wipe, and on which days?

From biweekly: 14 days after its last wipe the next wipe of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is estimated. Thursday 29 October at 16:51 UTC is when its next wipe is due. It has run its current world for 13 days 3 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | mean?

Tags published by [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; AF (Africa): The server browser files it under Africa. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear?

You will find [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Enter client.connect 102.39.90.175:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/cDHcf229qe is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

AF
Africa The server browser files it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.