Rust Server TrendsSeismic network · station log
Recording Stations11,604 Players40,223 Active2,874 Wipes · 3 h140 48 h

Station XX-16757 · no signal

[ZA]Madhouse Staging

Offline 102.39.118.251:28035 checked 29d ago

monthly wipes moddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,757
top 70%
Last wipe
31d ago
monthly schedule
Next wipe
6d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-16757 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 18 on average
6/ 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average
0/ 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average
0/ 100
Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped AF · groups of 8+ · biweekly · 8 on average
15/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
42/ 700
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [ZA]Madhouse Staging?

The procedural map on [ZA]Madhouse Staging is size 3,500 with seed 3486489, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [ZA]Madhouse Staging?

You will find no gather rate in the name of [ZA]Madhouse Staging. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [ZA]Madhouse Staging right now?

A reading taken now finds [ZA]Madhouse Staging offline; the most recent activity was 29 days 11 hours ago.

How does [ZA]Madhouse Staging rank against other Rust servers?

Over the last seven days, [ZA]Madhouse Staging recorded enough player hours to reach #16,757 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does [ZA]Madhouse Staging stay online?

[ZA]Madhouse Staging is down at the moment; the last recorded contact was 29 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.

Where in the world is [ZA]Madhouse Staging hosted?

Its name points to Africa, but [ZA]Madhouse Staging publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 102.39.118.251:28035.

What build of Rust does [ZA]Madhouse Staging use?

Rust network protocol 2634 and build 166257 on Windows is what [ZA]Madhouse Staging runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does [ZA]Madhouse Staging run its wipes?

An estimate from the force wipe gives [ZA]Madhouse Staging's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 31 days 18 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [ZA]Madhouse Staging mean?

These are the tags [ZA]Madhouse Staging publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166257 (Build): Game build: 166257; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [ZA]Madhouse Staging appear?

The Rust Server Trends lists that take in [ZA]Madhouse Staging are: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto [ZA]Madhouse Staging?

Enter client.connect 102.39.118.251:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/cDHcf229qe.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166257
Build Game build: 166257.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.