Station XX-16757 · no signal
[ZA]Madhouse Staging
Offline 102.39.118.251:28035 checked 29d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,757
- top 70%
- Last wipe
- 31d ago
- monthly schedule
- Next wipe
- 6d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [ZA]Madhouse Staging?
The procedural map on [ZA]Madhouse Staging is size 3,500 with seed 3486489, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [ZA]Madhouse Staging?
You will find no gather rate in the name of [ZA]Madhouse Staging. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on [ZA]Madhouse Staging right now?
A reading taken now finds [ZA]Madhouse Staging offline; the most recent activity was 29 days 11 hours ago.
How does [ZA]Madhouse Staging rank against other Rust servers?
Over the last seven days, [ZA]Madhouse Staging recorded enough player hours to reach #16,757 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does [ZA]Madhouse Staging stay online?
[ZA]Madhouse Staging is down at the moment; the last recorded contact was 29 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.
Where in the world is [ZA]Madhouse Staging hosted?
Its name points to Africa, but [ZA]Madhouse Staging publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 102.39.118.251:28035.
What build of Rust does [ZA]Madhouse Staging use?
Rust network protocol 2634 and build 166257 on Windows is what [ZA]Madhouse Staging runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does [ZA]Madhouse Staging run its wipes?
An estimate from the force wipe gives [ZA]Madhouse Staging's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 31 days 18 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on [ZA]Madhouse Staging mean?
These are the tags [ZA]Madhouse Staging publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166257 (Build): Game build: 166257; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [ZA]Madhouse Staging appear?
The Rust Server Trends lists that take in [ZA]Madhouse Staging are: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto [ZA]Madhouse Staging?
Enter client.connect 102.39.118.251:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/cDHcf229qe.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
