Station XX-15199 · no signal
[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 15d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,199
- top 70%
- Last wipe
- 15d ago
- biweekly schedule
- Next wipe
- 6d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
- usual gap
- 27.3 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 12d 19hWed 11 Nov, 22:27 UTC
- 26d 19hWed 25 Nov, 22:27 UTC
- 34d 16hThu 3 Dec, 19:00 UTCFW
- 40d 19hWed 9 Dec, 22:27 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC15d ago | M0.0■steady | 0 | – | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | M0.0▲rising | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [ZA]MadHouse-Test| South-Africa?
The procedural map on [ZA]MadHouse-Test| South-Africa is size 3,000 with seed 144600381, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on [ZA]MadHouse-Test| South-Africa right now?
A reading taken now finds [ZA]MadHouse-Test| South-Africa offline; the most recent activity was 15 days 4 hours ago.
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
Over the last seven days, [ZA]MadHouse-Test| South-Africa recorded enough player hours to reach #15,199 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does [ZA]MadHouse-Test| South-Africa stay online?
As recorded now, [ZA]MadHouse-Test| South-Africa is not reachable, the last contact having been 15 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is [ZA]MadHouse-Test| South-Africa hosted?
No region tag comes from [ZA]MadHouse-Test| South-Africa, though the name points to Africa. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 102.39.118.251:28025.
Which Rust version is [ZA]MadHouse-Test| South-Africa running?
[ZA]MadHouse-Test| South-Africa is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on [ZA]MadHouse-Test| South-Africa?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does [ZA]MadHouse-Test| South-Africa wipe, and on which days?
The prediction is taken from its tag, since [ZA]MadHouse-Test| South-Africa has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 15 days 4 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
These are the tags [ZA]MadHouse-Test| South-Africa publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [ZA]MadHouse-Test| South-Africa appear?
The Rust Server Trends lists that take in [ZA]MadHouse-Test| South-Africa are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
What steps get you onto [ZA]MadHouse-Test| South-Africa?
Enter client.connect 102.39.118.251:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/cDHcf229qe is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
