Rust Server TrendsSeismic network · station log
Recording Stations11,673 Players48,102 Active3,006 Wipes · 3 h99 48 h

Station XX-15199 · no signal

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,199
top 70%
Last wipe
15d ago
biweekly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15199 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap
27.3 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 12d 19hWed 11 Nov, 22:27 UTC
  3. 26d 19hWed 25 Nov, 22:27 UTC
  4. 34d 16hThu 3 Dec, 19:00 UTCFW
  5. 40d 19hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago M0.0steady 0 – – running 0
Thu 17 Sep, 15:58 UTC42d ago M0.0rising 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped AF · groups of 8+ · biweekly · 8 on average
11/ 100
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 18 on average
5/ 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average
0/ 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average
0/ 100
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
48/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [ZA]MadHouse-Test| South-Africa?

The procedural map on [ZA]MadHouse-Test| South-Africa is size 3,000 with seed 144600381, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [ZA]MadHouse-Test| South-Africa?

The name of [ZA]MadHouse-Test| South-Africa gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on [ZA]MadHouse-Test| South-Africa right now?

A reading taken now finds [ZA]MadHouse-Test| South-Africa offline; the most recent activity was 15 days 4 hours ago.

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

Over the last seven days, [ZA]MadHouse-Test| South-Africa recorded enough player hours to reach #15,199 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does [ZA]MadHouse-Test| South-Africa stay online?

As recorded now, [ZA]MadHouse-Test| South-Africa is not reachable, the last contact having been 15 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is [ZA]MadHouse-Test| South-Africa hosted?

No region tag comes from [ZA]MadHouse-Test| South-Africa, though the name points to Africa. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 102.39.118.251:28025.

Which Rust version is [ZA]MadHouse-Test| South-Africa running?

[ZA]MadHouse-Test| South-Africa is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [ZA]MadHouse-Test| South-Africa?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does [ZA]MadHouse-Test| South-Africa wipe, and on which days?

The prediction is taken from its tag, since [ZA]MadHouse-Test| South-Africa has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 15 days 4 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

These are the tags [ZA]MadHouse-Test| South-Africa publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [ZA]MadHouse-Test| South-Africa appear?

The Rust Server Trends lists that take in [ZA]MadHouse-Test| South-Africa are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

How to join

What steps get you onto [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.118.251:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/cDHcf229qe is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.