Station XX-14172 · no signal
[ZA]Gaming Server PVE
Offline 102.132.176.36:28015 checked 11d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,172
- top 65%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [ZA]Gaming Server PVE?
Generated by the game, the map on [ZA]Gaming Server PVE is procedural, size 4,250 with seed 793197. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [ZA]Gaming Server PVE?
You will find no gather rate in the name of [ZA]Gaming Server PVE. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [ZA]Gaming Server PVE?
A reading taken now finds [ZA]Gaming Server PVE offline; the most recent activity was 11 days 10 hours ago.
How does [ZA]Gaming Server PVE rank against other Rust servers?
On player hours for the past week, [ZA]Gaming Server PVE sits at #14,172, which puts it inside the top 65% of every ranked server.
Server facts
How reliably does [ZA]Gaming Server PVE stay online?
[ZA]Gaming Server PVE is down at the moment; the last recorded contact was 11 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [ZA]Gaming Server PVE run from?
No region tag comes from [ZA]Gaming Server PVE, though the name points to Africa. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 102.132.176.36:28015 is the address it uses.
Which Rust version is [ZA]Gaming Server PVE running?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]Gaming Server PVE runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does [ZA]Gaming Server PVE wipe, and on which days?
Too few wipes of [ZA]Gaming Server PVE are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 11 days 16 hours.
Lists and tags
What do the server tags on [ZA]Gaming Server PVE mean?
These are the tags [ZA]Gaming Server PVE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [ZA]Gaming Server PVE appear?
These Rust Server Trends lists include [ZA]Gaming Server PVE: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to [ZA]Gaming Server PVE?
You can connect by pressing F1 in Rust and typing client.connect 102.132.176.36:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.