Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players47,661 Active3,204 Wipes · 3 h101 48 h

Station XX-11553 · no signal

Local Rust | 5x PvE

Offline 99.62.168.60:28015 checked 4d ago

5x moddedoxidepve
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#11,553
top 52%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11553 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe SA · groups of 8+ · 5x · monthly · 52 on average
6/ 100
|PVE|S.T.A.L.K.E.R|x5-x10|Skill|RaidBase|Zombie|Events|Wipe23.1 groups of 10+ · 5x · weekly · 50 on average
8/ 200
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree] EU · groups of 8+ · 5x · biweekly · 33 on average
24/ 150
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 30 on average
50/ 150
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom Weapons OC · groups of 8+ · 5x · biweekly · 21 on average
6/ 100
BURN ZOMBIE ISLAND|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpa groups of 24+ · 5x · biweekly · 12 on average
23/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Local Rust | 5x PvE?

Local Rust | 5x PvE uses a procedural map, which the game generates.

Which settings and rules apply on Local Rust | 5x PvE?

Its name points to a gather rate of 5x on Local Rust | 5x PvE. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Local Rust | 5x PvE right now?

No players are recorded on Local Rust | 5x PvE at this moment; it is offline, and the last sighting was 4 days ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Local Rust | 5x PvE rank against other Rust servers?

Over the last seven days, Local Rust | 5x PvE recorded enough player hours to reach #11,553 worldwide, placing it in the top 52% of all ranked servers.

Operator and location

How reliably does Local Rust | 5x PvE stay online?

No contact with Local Rust | 5x PvE right now, and the last recorded contact was 4 days ago. It was up 2% of the time across the last 7 full days: 3 of 168 hours. On 11 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Local Rust | 5x PvE hosted?

A region is not published by Local Rust | 5x PvE. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 99.62.168.60:28015.

What build of Rust does Local Rust | 5x PvE use?

Local Rust | 5x PvE is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does Local Rust | 5x PvE wipe, and on which days?

The rhythm of Local Rust | 5x PvE cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 12 hours.

Server tags

What do the server tags on Local Rust | 5x PvE mean?

Tags published by Local Rust | 5x PvE and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local Rust | 5x PvE appear?

The Rust Server Trends lists that take in Local Rust | 5x PvE are: 5x Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.

Connecting

How do you connect to Local Rust | 5x PvE?

You can connect by pressing F1 in Rust and typing client.connect 99.62.168.60:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.