Rust Server TrendsSeismic network · station log
Recording Stations11,762 Players65,727 Active3,483 Wipes · 3 h193 48 h

Station XX-6772 · recording

Test Server

Online 99.252.41.209:58838 checked 11m ago

moddedcarbon
Connect
Players now
1/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#6,772
top 30%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-6772 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 19:00 UTC
Peak · 48 h
1most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75115:0016:0020:0002:0019:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 11:38 UTC28m ago – – – – – 1
Tue 27 Oct, 19:50 UTC1d ago – – – – – 1
Tue 27 Oct, 15:51 UTC1d ago – – – – – 1
Fri 23 Oct, 12:43 UTC5d ago M0.0steady 1 held half 4.1 days 1
Thu 22 Oct, 15:27 UTC6d ago M0.0steady 1 – 0.9 days 1
Wed 21 Oct, 22:03 UTC7d ago M0.0steady 1 – 0.7 days 1
Mon 19 Oct, 13:28 UTC9d ago M0.0rising 1 – 2.4 days 0
Thu 1 Oct, 10:19 UTC28d ago M0.0steady 1 – halved by day 12 18.1 days 1
Wed 30 Sep, 02:50 UTC29d ago M0.0steady 1 – 1.3 days 1
Mon 28 Sep, 12:35 UTC30d ago M0.0steady 1 – 1.6 days 1
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 109 on average
81/ 300
RaidLab groups of 8+ · 29 on average
200/ 50
EU Hub 01 EU · groups of 1000+ · 24 on average
13/ 3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 3 on average
6/ 300
A Shockbyte Rust Server groups of 8+ · 2 on average
0/ 40
Warriors groups of 8+ · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test Server?

The map on Test Server is procedural, produced by the game.

Which settings and rules apply on Test Server?

No gather rate appears in the name of Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Test Server?

The player count on Test Server stands at 1 right now. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 15:00 UTC, averaging 1 players.

How does Test Server rank against other Rust servers?

Over the last seven days, Test Server recorded enough player hours to reach #6,772 worldwide, placing it in the top 30% of all ranked servers.

Operator and location

How reliably does Test Server stay online?

Right now, you can reach Test Server. 24 of 168 hours in the last 7 full days were up time, 14% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Test Server hosted?

No region is published by Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 99.252.41.209:58838.

Which Rust version is Test Server running?

On Windows, Test Server runs Rust network protocol 2636 and build 169635. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Test Server run its wipes?

No wipe schedule is kept by Test Server, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on Test Server mean?

These are the tags Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2636 (Protocol): Your game needs to be on protocol 2636 to join; cs169635 (Build): Game build: 169635; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test Server appear?

These Rust Server Trends lists include Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

How do you connect to Test Server?

Enter client.connect 99.252.41.209:58838 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2636,gmrust,cs169635,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2636
Protocol Your game needs to be on protocol 2636 to join.
cs169635
Build Game build: 169635.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.