Station XX-15490 · no signal
Cdn Procedural PVE 10X
Offline 99.199.82.20:20840 checked 38d ago
- Players now
- 0/ 60
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 70%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 60 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Cdn Procedural PVE 10X?
The procedural map on Cdn Procedural PVE 10X is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Cdn Procedural PVE 10X?
10x gather is what Cdn Procedural PVE 10X runs, judging by its name. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Cdn Procedural PVE 10X?
A reading taken now finds Cdn Procedural PVE 10X offline; the most recent activity was 38 days 22 hours ago.
How does Cdn Procedural PVE 10X rank against other Rust servers?
The last seven days of player hours place Cdn Procedural PVE 10X at #15,490, in the top 70% of all ranked servers.
Server details
How reliably does Cdn Procedural PVE 10X stay online?
As recorded now, Cdn Procedural PVE 10X is not reachable, the last contact having been 38 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Cdn Procedural PVE 10X hosted?
A region is not published by Cdn Procedural PVE 10X. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 99.199.82.20:20840 is the address it uses.
Which Rust version is Cdn Procedural PVE 10X running?
On Windows, Cdn Procedural PVE 10X runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Cdn Procedural PVE 10X run its wipes?
Too few wipes of Cdn Procedural PVE 10X are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 54 days 21 hours.
Server tags
What do the server tags on Cdn Procedural PVE 10X mean?
Tags published by Cdn Procedural PVE 10X and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp60 (Max players): The server has 60 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Cdn Procedural PVE 10X appear?
You will find Cdn Procedural PVE 10X on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
How to join
How do you connect to Cdn Procedural PVE 10X?
To join, enter client.connect 99.199.82.20:20840 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
