Station XX-15341 · recording
Mudd's Rust Staging PVE Server
Online 99.106.112.153:28505 checked 20m ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 1h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 12.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 12
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 15:16 UTC1h ago | – | – | – | – | running | 0 |
| Thu 29 Oct, 05:14 UTC11h ago | – | – | – | – | – | 0 |
| Mon 5 Oct, 17:51 UTC23d ago | M0.0■steady | 2 | – | – | 2 | |
| Wed 23 Sep, 15:45 UTC36d ago | M0.5▲rising | 3 | – | 12.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Mudd's Rust Staging PVE Server?
The map on Mudd's Rust Staging PVE Server is procedural, produced by the game.
Which settings and rules apply on Mudd's Rust Staging PVE Server?
The name of Mudd's Rust Staging PVE Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Mudd's Rust Staging PVE Server?
At this moment, Mudd's Rust Staging PVE Server records 1 players across 5 slots. The seven-day average for this server is 0 players.
How does Mudd's Rust Staging PVE Server rank against other Rust servers?
The last seven days of player hours place Mudd's Rust Staging PVE Server at #15,341, in the top 69% of all ranked servers.
Server facts
How reliably does Mudd's Rust Staging PVE Server stay online?
Right now, you can reach Mudd's Rust Staging PVE Server. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 22 September 2026 is when Rust Server Trends first recorded it.
Which region does Mudd's Rust Staging PVE Server run from?
A region is not published by Mudd's Rust Staging PVE Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 99.106.112.153:28505 is the address it uses.
What build of Rust does Mudd's Rust Staging PVE Server use?
Mudd's Rust Staging PVE Server is running Rust network protocol 2636 and build 169652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Mudd's Rust Staging PVE Server?
The recent wipes averaged a busiest count of 2 players. 10 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 12 it fell below half in the wipes where it didn't hold.
On what timetable does Mudd's Rust Staging PVE Server run its wipes?
There is no next wipe to predict at Mudd's Rust Staging PVE Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 1 hours.
Tags
What do the server tags on Mudd's Rust Staging PVE Server mean?
The game's server browser reads the tags Mudd's Rust Staging PVE Server publishes: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2636 (Protocol): To connect, your game must be on the same protocol, 2636; cs169652 (Build): The game build is 169652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Mudd's Rust Staging PVE Server appear?
You will find Mudd's Rust Staging PVE Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to Mudd's Rust Staging PVE Server?
You can connect by pressing F1 in Rust and typing client.connect 99.106.112.153:28505 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.