Rust Server TrendsSeismic network · station log
Recording Stations11,597 Players34,396 Active2,832 Wipes · 3 h63 48 h

Station XX-13245 · no signal

United Raid Force

Offline 98.97.42.177:28015 checked 36d ago

moddedcarbon
Connect
Players now
1/ 6
17% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,245
top 57%
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13245 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 6 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 158 on average
51/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
58/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
30/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
12/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on United Raid Force?

A procedural map runs on United Raid Force, generated by the game.

Which settings and rules apply on United Raid Force?

You will find no gather rate in the name of United Raid Force. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on United Raid Force right now?

United Raid Force is not responding at this moment and is offline, last seen 36 days ago.

How does United Raid Force rank against other Rust servers?

Over the last seven days, United Raid Force recorded enough player hours to reach #13,245 worldwide, placing it in the top 57% of all ranked servers.

Server facts

How reliably does United Raid Force stay online?

No contact with United Raid Force right now, and the last recorded contact was 36 days ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 20 September 2026 is when Rust Server Trends first recorded it.

Where in the world is United Raid Force hosted?

A region is not published by United Raid Force. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 98.97.42.177:28015.

What build of Rust does United Raid Force use?

Rust network protocol 2633 and build 164530 on Windows is what United Raid Force runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does United Raid Force wipe, and on which days?

Too few wipes of United Raid Force are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 43 days 7 hours.

Tags

What do the server tags on United Raid Force mean?

Tags published by United Raid Force and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp6 (Max players): The server has 6 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does United Raid Force appear?

You will find United Raid Force on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to United Raid Force?

To join, enter client.connect 98.97.42.177:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp6
Max players The server has 6 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build Game build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.