Station XX-15409 · recording
Watkins Rust server | Powered by Electro
Online 98.97.38.129:28015 checked 9m ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,409
- top 69%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Watkins Rust server | Powered by Electro?
The map on Watkins Rust server | Powered by Electro is procedural, produced by the game.
Which settings and rules apply on Watkins Rust server | Powered by Electro?
You will find no gather rate in the name of Watkins Rust server | Powered by Electro. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Watkins Rust server | Powered by Electro right now?
A reading taken now shows 0 players on Watkins Rust server | Powered by Electro, which has 15 slots. Averaged across the last seven days, the population was 0 players.
How does Watkins Rust server | Powered by Electro rank against other Rust servers?
On player hours for the past week, Watkins Rust server | Powered by Electro sits at #15,409, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Watkins Rust server | Powered by Electro stay online?
Watkins Rust server | Powered by Electro is up at the moment. It was up 0% of the time across the last 1 full day: 0 of 24 hours. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Watkins Rust server | Powered by Electro hosted?
No region is published by Watkins Rust server | Powered by Electro. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 98.97.38.129:28015 is the address it uses.
Which Rust version is Watkins Rust server | Powered by Electro running?
Rust network protocol 2635 and build 168909 on Linux is what Watkins Rust server | Powered by Electro runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Watkins Rust server | Powered by Electro run its wipes?
The rhythm of Watkins Rust server | Powered by Electro cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 23 hours is how long the current world has been running.
Tags
What do the server tags on Watkins Rust server | Powered by Electro mean?
Tags published by Watkins Rust server | Powered by Electro and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Watkins Rust server | Powered by Electro appear?
These Rust Server Trends lists include Watkins Rust server | Powered by Electro: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Watkins Rust server | Powered by Electro?
To join, enter client.connect 98.97.38.129:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.