Station XX-7367 · no signal
FDC gets Rusty
Offline 98.37.213.156:28015 checked 5d ago
- Players now
- 2/ 8
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 3
- Rank
- #7,367
- top 33%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 8 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 17:44 UTC26d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on FDC gets Rusty?
The map on FDC gets Rusty is procedural, produced by the game.
Which settings and rules apply on FDC gets Rusty?
You will find no gather rate in the name of FDC gets Rusty. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on FDC gets Rusty right now?
No players are recorded on FDC gets Rusty at this moment; it is offline, and the last sighting was 5 days 10 hours ago. Across seven days this server recorded an average of 1 players and a peak of 3.
How does FDC gets Rusty rank against other Rust servers?
On player hours for the past week, FDC gets Rusty sits at #7,367, which puts it inside the top 33% of every ranked server.
Server facts
How reliably does FDC gets Rusty stay online?
As recorded now, FDC gets Rusty is not reachable, the last contact having been 5 days 10 hours ago. 10 of 168 hours in the last 7 full days were up time, 6% of the total. 16 September 2026 is when Rust Server Trends first recorded it.
Where in the world is FDC gets Rusty hosted?
A region is not published by FDC gets Rusty. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 98.37.213.156:28015 is the address it uses.
Which Rust version is FDC gets Rusty running?
Rust network protocol 2635 and build 168909 on Windows is what FDC gets Rusty runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on FDC gets Rusty?
3 players, on average, was the busiest crowd at its recent wipes. 29 hours after the latest wipe, the crowd peaked.
How often does FDC gets Rusty wipe, and on which days?
The rhythm of FDC gets Rusty cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on FDC gets Rusty mean?
Tags published by FDC gets Rusty and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does FDC gets Rusty appear?
These Rust Server Trends lists include FDC gets Rusty: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to FDC gets Rusty?
You can connect by pressing F1 in Rust and typing client.connect 98.37.213.156:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.