Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h74 48 h

Station NA-5559 · no signal

[US] Skippy's Test Lab | 5x | PVE |

Offline NA 98.2.204.240:28015 checked 16h ago

5x monthly wipes vanillamoddedcarbon
Connect
Players now
1/ 20
5% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#5,559
top 25% · #928 in NA
Last wipe
25d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-5559 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 20 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
−1into Tue 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0023:0003:0018:0022:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0023:0003:0018:0022:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
7/ 200
AnythingGoes | 100x PvP | No BP | Kits | MyMini NA · groups of 16+ · 100x · monthly · 4 on average
5/ 50
Builders Like Us NA · groups of 32+ · monthly · 2 on average
3/ 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 8+ · monthly · 1 on average
2/ 200
Zyzzx's Hangout2 NA · groups of 8+ · monthly · 1 on average
0/ 50
76/ 999
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Skippy's Test Lab | 5x | PVE |?

[US] Skippy's Test Lab | 5x | PVE | runs a procedural map of size 4,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on [US] Skippy's Test Lab | 5x | PVE |?

Its name points to a gather rate of 5x on [US] Skippy's Test Lab | 5x | PVE |. The group limit is 8 players, the game's default. It plays in build & creative mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [US] Skippy's Test Lab | 5x | PVE | right now?

No players are recorded on [US] Skippy's Test Lab | 5x | PVE | at this moment; it is offline, and the last sighting was 16 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 06:00 UTC, averaging 1 players.

How does [US] Skippy's Test Lab | 5x | PVE | rank against other Rust servers?

The last seven days of player hours place [US] Skippy's Test Lab | 5x | PVE | at #5,559, in the top 25% of all ranked servers and #928 in North America.

Server details

How reliably does [US] Skippy's Test Lab | 5x | PVE | stay online?

No contact with [US] Skippy's Test Lab | 5x | PVE | right now, and the last recorded contact was 16 hours ago. The uptime it reports puts its last restart about 9 hours ago. It was up 57% of the time across the last 7 full days: 96 of 168 hours. 19 October 2026 is when Rust Server Trends first recorded it.

Does [US] Skippy's Test Lab | 5x | PVE | hold a steady tick rate?

Across the last 48 hours it averaged 148 server fps, with a floor of 56. At its highest, it carried 90,299 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,524 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [US] Skippy's Test Lab | 5x | PVE | run from?

With its NA tag, [US] Skippy's Test Lab | 5x | PVE | lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 98.2.204.240:28015.

Which Rust version is [US] Skippy's Test Lab | 5x | PVE | running?

On Windows, [US] Skippy's Test Lab | 5x | PVE | runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does [US] Skippy's Test Lab | 5x | PVE | run its wipes?

An estimate from the force wipe gives [US] Skippy's Test Lab | 5x | PVE |'s next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 25 days 19 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on [US] Skippy's Test Lab | 5x | PVE | mean?

These are the tags [US] Skippy's Test Lab | 5x | PVE | publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Skippy's Test Lab | 5x | PVE | appear?

These Rust Server Trends lists include [US] Skippy's Test Lab | 5x | PVE |: 5x Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

How to join

How do you connect to [US] Skippy's Test Lab | 5x | PVE |?

You can connect by pressing F1 in Rust and typing client.connect 98.2.204.240:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,^c,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp20
Max players 20 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.