Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players75,437 Active3,743 Wipes · 3 h107 48 h

Station XX-5876 · no signal

Czar's Test Site

Offline 98.192.201.112:28015 checked 17h ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 1
Rank
#5,876
top 26%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5876 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Tue 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0001:0003:0005:0001:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510023:0001:0003:0005:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct10 Oct16 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 00:01 UTC3d ago M0.0steady 1 – running 1
Fri 23 Oct, 04:06 UTC5d ago M0.0steady 1 – 1.8 days 1
Mon 5 Oct, 01:46 UTC23d ago M0.0rising 1 held half 18.1 days 0
Sat 26 Sep, 04:04 UTC32d ago M0.0falling 0 – – 8.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
109/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
132/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
102/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
32/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
29/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Czar's Test Site?

The procedural map on Czar's Test Site is size 4,250 with seed 1785020316, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Czar's Test Site?

You will find no gather rate in the name of Czar's Test Site. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Czar's Test Site?

No players are recorded on Czar's Test Site at this moment; it is offline, and the last sighting was 17 hours ago. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 1 players.

How does Czar's Test Site rank against other Rust servers?

On player hours for the past week, Czar's Test Site sits at #5,876, which puts it inside the top 26% of every ranked server.

Operator and location

How reliably does Czar's Test Site stay online?

Czar's Test Site is down at the moment; the last recorded contact was 17 hours ago. The uptime it reports puts its last restart about 3 hours ago. 27 of 168 hours in the last 7 full days were up time, 16% of the total. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Czar's Test Site perform under load?

Across the last 48 hours it averaged 69 server fps, with a floor of 53. Buildings, deployables and all the rest of the world's entities brought it to a high of 99,773. Its highest memory use was 2,610 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Czar's Test Site hosted?

No region is published by Czar's Test Site. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 98.192.201.112:28015.

Which Rust version is Czar's Test Site running?

Rust network protocol 2635 and build 168909 on Windows is what Czar's Test Site runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Czar's Test Site?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Czar's Test Site run its wipes?

There is no next wipe to predict at Czar's Test Site, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 21 hours is how long the current world has been running.

Tags

What do the server tags on Czar's Test Site mean?

These are the tags Czar's Test Site publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Czar's Test Site appear?

You will find Czar's Test Site on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Czar's Test Site?

Enter client.connect 98.192.201.112:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.