Station XX-15327 · recording
Rusty Abyss Intranet
Online 98.169.161.143:8220 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 14:49 UTC25d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 3 Oct, 05:18 UTC26d ago | M0.0▲rising | 1 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rusty Abyss Intranet?
A procedural map runs on Rusty Abyss Intranet, generated by the game.
Which settings and rules apply on Rusty Abyss Intranet?
The name of Rusty Abyss Intranet gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on Rusty Abyss Intranet right now?
0 of the 40 slots on Rusty Abyss Intranet are filled right now. The population averaged 0 players over the past week.
How does Rusty Abyss Intranet rank against other Rust servers?
On player hours for the past week, Rusty Abyss Intranet sits at #15,327, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Rusty Abyss Intranet stay online?
As recorded now, Rusty Abyss Intranet is running. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Rusty Abyss Intranet run from?
No region is published by Rusty Abyss Intranet. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 98.169.161.143:8220.
Which Rust version is Rusty Abyss Intranet running?
Rusty Abyss Intranet is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Rusty Abyss Intranet?
On average, the busiest point of its recent wipes drew 1 players. 8 hours after the latest wipe, the crowd peaked.
On what timetable does Rusty Abyss Intranet run its wipes?
Too few wipes of Rusty Abyss Intranet are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 2 hours.
Lists and tags
What do the server tags on Rusty Abyss Intranet mean?
The game's server browser reads the tags Rusty Abyss Intranet publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rusty Abyss Intranet appear?
The Rust Server Trends lists that take in Rusty Abyss Intranet are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Rusty Abyss Intranet?
Enter client.connect 98.169.161.143:8220 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.