Rust Server TrendsSeismic network · station log
Recording Stations11,834 Players90,952 Active3,739 Wipes · 3 h423 48 h

Station XX-10205 · no signal

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 2d ago

moddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 2
Rank
#10,205
top 46%
Last wipe
8d ago
no schedule published
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-10205 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap
7 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 12:34 UTC
  3. 21d 2hThu 19 Nov, 23:28 UTC
  4. 28d 13hFri 27 Nov, 10:22 UTC
  5. 34d 21hThu 3 Dec, 19:00 UTCFW
  6. 35d 23hFri 4 Dec, 21:17 UTC
  7. 43d 10hSat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago M0.5rising 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago M0.3rising 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC24d ago M0.0steady 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago M0.0rising 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago M0.0rising 1 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
112/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
36/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Chrayntopia-dev?

The procedural map on Chrayntopia-dev is size 4,250 with seed 50000, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Chrayntopia-dev?

You will find no gather rate in the name of Chrayntopia-dev. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Chrayntopia-dev right now?

Chrayntopia-dev is not responding at this moment and is offline, last seen 2 days 11 hours ago. The seven-day average is 0 players, with a peak of 2.

How does Chrayntopia-dev rank against other Rust servers?

The last seven days of player hours place Chrayntopia-dev at #10,205, in the top 46% of all ranked servers.

Operator and location

How reliably does Chrayntopia-dev stay online?

Chrayntopia-dev is down at the moment; the last recorded contact was 2 days 11 hours ago. It was up 78% of the time across the last 7 full days: 131 of 168 hours. On 25 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Chrayntopia-dev hosted?

No region is published by Chrayntopia-dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 98.142.0.118:28015.

Which Rust version is Chrayntopia-dev running?

Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Chrayntopia-dev?

On average, the busiest point of its recent wipes drew 2 players. With 1 more in the queue, the crowd on the latest wipe peaked 23 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Chrayntopia-dev run its wipes?

About every 7 days is how often Chrayntopia-dev has wiped lately. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 8 days 17 hours.

Lists and tags

What do the server tags on Chrayntopia-dev mean?

Tags published by Chrayntopia-dev and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Chrayntopia-dev appear?

These Rust Server Trends lists include Chrayntopia-dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Chrayntopia-dev?

To join, enter client.connect 98.142.0.118:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players Slots: 0.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.