Station XX-10205 · no signal
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 2
- Rank
- #10,205
- top 46%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- 6d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 13d 15hThu 12 Nov, 12:34 UTC
- 21d 2hThu 19 Nov, 23:28 UTC
- 28d 13hFri 27 Nov, 10:22 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 35d 23hFri 4 Dec, 21:17 UTC
- 43d 10hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | M0.5▲rising | 3+1 queue | – | running | 0 | |
| Tue 13 Oct, 05:07 UTC16d ago | M0.3▲rising | 2 | halved by day 1 | 7.9 days | 0 | |
| Mon 5 Oct, 18:12 UTC24d ago | M0.0■steady | 0 | – | 7.5 days | 0 | |
| Tue 29 Sep, 04:44 UTC30d ago | M0.0▲rising | 1 | halved by day 1 | 6.6 days | 0 | |
| Mon 28 Sep, 04:50 UTC31d ago | M0.0▲rising | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Chrayntopia-dev?
The procedural map on Chrayntopia-dev is size 4,250 with seed 50000, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on Chrayntopia-dev?
You will find no gather rate in the name of Chrayntopia-dev. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Chrayntopia-dev right now?
Chrayntopia-dev is not responding at this moment and is offline, last seen 2 days 11 hours ago. The seven-day average is 0 players, with a peak of 2.
How does Chrayntopia-dev rank against other Rust servers?
The last seven days of player hours place Chrayntopia-dev at #10,205, in the top 46% of all ranked servers.
Operator and location
How reliably does Chrayntopia-dev stay online?
Chrayntopia-dev is down at the moment; the last recorded contact was 2 days 11 hours ago. It was up 78% of the time across the last 7 full days: 131 of 168 hours. On 25 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Chrayntopia-dev hosted?
No region is published by Chrayntopia-dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 98.142.0.118:28015.
Which Rust version is Chrayntopia-dev running?
Rust network protocol 2635 and build 168909 on Linux is what Chrayntopia-dev runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Chrayntopia-dev?
On average, the busiest point of its recent wipes drew 2 players. With 1 more in the queue, the crowd on the latest wipe peaked 23 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
On what timetable does Chrayntopia-dev run its wipes?
About every 7 days is how often Chrayntopia-dev has wiped lately. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 8 days 17 hours.
Lists and tags
What do the server tags on Chrayntopia-dev mean?
Tags published by Chrayntopia-dev and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Chrayntopia-dev appear?
These Rust Server Trends lists include Chrayntopia-dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Chrayntopia-dev?
To join, enter client.connect 98.142.0.118:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.