Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players37,024 Active2,928 Wipes · 3 h87 48 h

Station XX-14523 · no signal

Lag Simulator 2026 - Maximum Suffering

Offline 98.116.82.200:28015 checked 27d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,523
top 63%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14523 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 00:37 UTC27d ago M0.0steady 1 – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
37/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Lag Simulator 2026 - Maximum Suffering?

The map on Lag Simulator 2026 - Maximum Suffering is procedural, produced by the game.

Which settings and rules apply on Lag Simulator 2026 - Maximum Suffering?

You will find no gather rate in the name of Lag Simulator 2026 - Maximum Suffering. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Lag Simulator 2026 - Maximum Suffering right now?

Lag Simulator 2026 - Maximum Suffering is not responding at this moment and is offline, last seen 27 days 2 hours ago.

How does Lag Simulator 2026 - Maximum Suffering rank against other Rust servers?

Over the last seven days, Lag Simulator 2026 - Maximum Suffering recorded enough player hours to reach #14,523 worldwide, placing it in the top 63% of all ranked servers.

Server facts

How reliably does Lag Simulator 2026 - Maximum Suffering stay online?

Lag Simulator 2026 - Maximum Suffering is down at the moment; the last recorded contact was 27 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Lag Simulator 2026 - Maximum Suffering run from?

A region is not published by Lag Simulator 2026 - Maximum Suffering. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 98.116.82.200:28015.

Which Rust version is Lag Simulator 2026 - Maximum Suffering running?

On Windows, Lag Simulator 2026 - Maximum Suffering runs Rust network protocol 2634 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Lag Simulator 2026 - Maximum Suffering?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Lag Simulator 2026 - Maximum Suffering run its wipes?

Too few wipes of Lag Simulator 2026 - Maximum Suffering are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 2 hours.

Server tags

What do the server tags on Lag Simulator 2026 - Maximum Suffering mean?

These are the tags Lag Simulator 2026 - Maximum Suffering publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Lag Simulator 2026 - Maximum Suffering appear?

These Rust Server Trends lists include Lag Simulator 2026 - Maximum Suffering: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Lag Simulator 2026 - Maximum Suffering?

You can connect by pressing F1 in Rust and typing client.connect 98.116.82.200:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.