Station XX-13504 · no signal
RageMaps - By DesperateRage
Offline 98.114.230.61:28015 checked 2d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,504
- top 61%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 12 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 23:45 UTC12d ago | M0.0▲rising | 1 | – | – | running | 0 |
| Fri 2 Oct, 22:50 UTC24d ago | M0.0■steady | 1 | halved by day 4 | 12 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RageMaps - By DesperateRage?
RageMaps - By DesperateRage uses a procedural map, which the game generates.
Which settings and rules apply on RageMaps - By DesperateRage?
You will find no gather rate in the name of RageMaps - By DesperateRage. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on RageMaps - By DesperateRage right now?
A reading taken now finds RageMaps - By DesperateRage offline; the most recent activity was 2 days 14 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does RageMaps - By DesperateRage rank against other Rust servers?
On player hours for the past week, RageMaps - By DesperateRage sits at #13,504, which puts it inside the top 61% of every ranked server.
Operator and location
How reliably does RageMaps - By DesperateRage stay online?
No contact with RageMaps - By DesperateRage right now, and the last recorded contact was 2 days 14 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RageMaps - By DesperateRage hosted?
Nothing about a region comes from RageMaps - By DesperateRage. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 98.114.230.61:28015 is the address it uses.
Which Rust version is RageMaps - By DesperateRage running?
Rust network protocol 2635 and build 168909 on Windows is what RageMaps - By DesperateRage runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RageMaps - By DesperateRage?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.
On what timetable does RageMaps - By DesperateRage run its wipes?
The rhythm of RageMaps - By DesperateRage cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 12 days 18 hours.
Lists and tags
What do the server tags on RageMaps - By DesperateRage mean?
These are the tags RageMaps - By DesperateRage publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RageMaps - By DesperateRage appear?
You will find RageMaps - By DesperateRage on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to RageMaps - By DesperateRage?
You can connect by pressing F1 in Rust and typing client.connect 98.114.230.61:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.