Station XX-14735 · recording
RUSTFALL | Zombie Apocalypse
Online 97.98.224.207:28015 checked 11m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,735
- top 66%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:50 UTC FW26d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 1 Oct, 12:12 UTC26d ago | M0.0▼falling | 1 | – | 0.3 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RUSTFALL | Zombie Apocalypse?
Generated by the game, the map on RUSTFALL | Zombie Apocalypse is procedural, size 2,500 with seed 12345. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RUSTFALL | Zombie Apocalypse?
You will find no gather rate in the name of RUSTFALL | Zombie Apocalypse. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on RUSTFALL | Zombie Apocalypse?
0 of the 20 slots on RUSTFALL | Zombie Apocalypse are filled right now. The seven-day average is 0 players, with a peak of 1.
How does RUSTFALL | Zombie Apocalypse rank against other Rust servers?
Over the last seven days, RUSTFALL | Zombie Apocalypse recorded enough player hours to reach #14,735 worldwide, placing it in the top 66% of all ranked servers.
Server facts
How reliably does RUSTFALL | Zombie Apocalypse stay online?
Right now, you can reach RUSTFALL | Zombie Apocalypse. Of the 168 hours in the last 7 full days, it was up for 75, or 45% of the time. 23 September 2026 is when Rust Server Trends first recorded it.
Where in the world is RUSTFALL | Zombie Apocalypse hosted?
A region is not published by RUSTFALL | Zombie Apocalypse. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 97.98.224.207:28015.
What build of Rust does RUSTFALL | Zombie Apocalypse use?
Rust network protocol 2635 and build 168909 on Windows is what RUSTFALL | Zombie Apocalypse runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on RUSTFALL | Zombie Apocalypse?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.
How often does RUSTFALL | Zombie Apocalypse wipe, and on which days?
On record so far are too few of RUSTFALL | Zombie Apocalypse's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 11 hours is how long the current world has been running.
Lists and tags
What do the server tags on RUSTFALL | Zombie Apocalypse mean?
The game's server browser reads the tags RUSTFALL | Zombie Apocalypse publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RUSTFALL | Zombie Apocalypse appear?
The Rust Server Trends lists that take in RUSTFALL | Zombie Apocalypse are: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to RUSTFALL | Zombie Apocalypse?
To join, enter client.connect 97.98.224.207:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.