Rust Server TrendsSeismic network · station log
Recording Stations11,615 Players40,773 Active3,012 Wipes · 3 h86 48 h

Station XX-15251 · recording

JustifiedGamingDotCom

Online 97.87.129.151:28015 checked 13m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,251
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15251 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 00:58 UTC26d ago M0.3rising 2 – running 0
Tue 29 Sep, 05:11 UTC29d ago M0.0rising 1 halved by day 1 2.8 days 0
Thu 24 Sep, 06:43 UTC34d ago M0.0rising 1 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
121/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
125/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
49/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
6/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
23/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on JustifiedGamingDotCom?

The procedural map on JustifiedGamingDotCom is size 5,999 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on JustifiedGamingDotCom?

The name of JustifiedGamingDotCom gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on JustifiedGamingDotCom?

0 of the 50 slots on JustifiedGamingDotCom are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does JustifiedGamingDotCom rank against other Rust servers?

Over the last seven days, JustifiedGamingDotCom recorded enough player hours to reach #15,251 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does JustifiedGamingDotCom stay online?

As recorded now, JustifiedGamingDotCom is running. The uptime it reports puts its last restart about 15 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does JustifiedGamingDotCom perform under load?

The 48-hour average is 51 server fps; 45 is the lowest observed. The world held up to 78,989 entities at its peak, buildings and deployables included. Memory use peaked at 8,799 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is JustifiedGamingDotCom hosted?

No region is published by JustifiedGamingDotCom. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 97.87.129.151:28015.

Which Rust version is JustifiedGamingDotCom running?

Rust network protocol 2634 and build 166494 on Linux is what JustifiedGamingDotCom runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on JustifiedGamingDotCom?

1 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does JustifiedGamingDotCom wipe, and on which days?

No next wipe can be predicted for JustifiedGamingDotCom, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 6 hours.

Tags

What do the server tags on JustifiedGamingDotCom mean?

Tags published by JustifiedGamingDotCom and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does JustifiedGamingDotCom appear?

These Rust Server Trends lists include JustifiedGamingDotCom: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto JustifiedGamingDotCom?

Enter client.connect 97.87.129.151:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://justifiedgaming.com/rust/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.