Station XX-15353 · no signal
Hello Darkness PVE
Offline 97.247.33.103:28015 checked 23h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hello Darkness PVE?
Generated by the game, the map on Hello Darkness PVE is procedural, size 4,500 with seed 1470027. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Hello Darkness PVE?
No gather rate appears in the name of Hello Darkness PVE. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Hello Darkness PVE?
Hello Darkness PVE is not responding at this moment and is offline, last seen 23 hours ago. The population averaged 0 players over the past week.
How does Hello Darkness PVE rank against other Rust servers?
On player hours for the past week, Hello Darkness PVE sits at #15,353, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Hello Darkness PVE stay online?
As recorded now, Hello Darkness PVE is not reachable, the last contact having been 23 hours ago. Its reported uptime points to a restart about 22 hours ago. 3 of 24 hours in the last 1 full day were up time, 12% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
How well does Hello Darkness PVE perform under load?
Across the last 48 hours it averaged 61 server fps, with a floor of 43. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,620. Memory use peaked at 3,410 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Hello Darkness PVE hosted?
No region is published by Hello Darkness PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 97.247.33.103:28015 is the address it uses.
What build of Rust does Hello Darkness PVE use?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness PVE runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Hello Darkness PVE run its wipes?
Too few wipes of Hello Darkness PVE are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 8 days 23 hours.
Tags
What do the server tags on Hello Darkness PVE mean?
These are the tags Hello Darkness PVE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hello Darkness PVE appear?
These Rust Server Trends lists include Hello Darkness PVE: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Hello Darkness PVE?
You can connect by pressing F1 in Rust and typing client.connect 97.247.33.103:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.