Station XX-3498 · no signal
Hello Darkness PVE
Offline 97.247.19.87:28015 checked 1d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,498
- top 16%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Tue 01:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hello Darkness PVE?
The procedural map on Hello Darkness PVE is size 4,500 with seed 1470027, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Hello Darkness PVE?
You will find no gather rate in the name of Hello Darkness PVE. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Hello Darkness PVE right now?
A reading taken now finds Hello Darkness PVE offline; the most recent activity was 43 hours ago. The seven-day average is 1 players, with a peak of 4. The last 48 hours show their highest activity at 02:00 UTC, averaging 1 players.
How does Hello Darkness PVE rank against other Rust servers?
On player hours for the past week, Hello Darkness PVE sits at #3,498, which puts it inside the top 16% of every ranked server.
Server facts
How reliably does Hello Darkness PVE stay online?
Hello Darkness PVE is down at the moment; the last recorded contact was 43 hours ago. Going by the uptime figure it reports, it restarted about 31 hours ago. 148 of 168 hours in the last 7 full days were up time, 88% of the total. 20 October 2026 is when Rust Server Trends first recorded it.
Does Hello Darkness PVE hold a steady tick rate?
Across the last 48 hours it averaged 57 server fps, with a floor of 50. The world held up to 121,389 entities at its peak, buildings and deployables included. Memory use peaked at 3,963 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Hello Darkness PVE run from?
A region is not published by Hello Darkness PVE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 97.247.19.87:28015.
Which Rust version is Hello Darkness PVE running?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness PVE runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Hello Darkness PVE run its wipes?
Too few wipes of Hello Darkness PVE are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 19 hours.
Lists and tags
What do the server tags on Hello Darkness PVE mean?
Tags published by Hello Darkness PVE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hello Darkness PVE appear?
The Rust Server Trends lists that take in Hello Darkness PVE are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Hello Darkness PVE?
To join, enter client.connect 97.247.19.87:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.