Station XX-15411 · no signal
Hello Darkness PVE
Offline 97.171.185.161:28015 checked 11h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Hello Darkness PVE?
Hello Darkness PVE runs a procedural map of size 4,500 with seed 1470027, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Hello Darkness PVE?
The name of Hello Darkness PVE gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Hello Darkness PVE?
No players are recorded on Hello Darkness PVE at this moment; it is offline, and the last sighting was 11 hours ago. Averaged across the last seven days, the population was 0 players.
How does Hello Darkness PVE rank against other Rust servers?
The last seven days of player hours place Hello Darkness PVE at #15,411, in the top 69% of all ranked servers.
Server facts
How reliably does Hello Darkness PVE stay online?
As recorded now, Hello Darkness PVE is not reachable, the last contact having been 11 hours ago. Its reported uptime points to a restart about 11 hours ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
Does Hello Darkness PVE hold a steady tick rate?
Across the last 48 hours it averaged 64 server fps, with a floor of 52. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,515. It reached a ceiling of 3,223 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Hello Darkness PVE run from?
Nothing about a region comes from Hello Darkness PVE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 97.171.185.161:28015.
What build of Rust does Hello Darkness PVE use?
On Windows, Hello Darkness PVE runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Hello Darkness PVE wipe, and on which days?
The rhythm of Hello Darkness PVE cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on Hello Darkness PVE mean?
These are the tags Hello Darkness PVE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hello Darkness PVE appear?
You will find Hello Darkness PVE on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Hello Darkness PVE?
Enter client.connect 97.171.185.161:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.