Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h133 48 h

Station XX-12400 · recording

Bugaloo Deadlands PvE-PvP

Online 96.91.171.177:28015 checked 33m ago

biweekly wipes carbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,400
top 56%
Last wipe
14d ago
biweekly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-12400 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 01:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75102:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

usual gap
11.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 7

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 13d 12hThu 12 Nov, 13:52 UTC
  3. 27d 12hThu 26 Nov, 13:52 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 41d 12hThu 10 Dec, 13:52 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 13:52 UTC14d ago M0.0rising 1 – running 0
Thu 1 Oct, 18:37 UTC FW28d ago M0.3rising 2 halved by day 6 13.8 days 0
Tue 22 Sep, 16:31 UTC37d ago M0.0rising 1 halved by day 8 9.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
362/ 425
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 138 on average
273/ 750
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 91 on average
536/ 550
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 78 on average
73/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 71 on average
791/ 800
Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 61 on average
328/ 375
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Bugaloo Deadlands PvE-PvP?

The procedural map on Bugaloo Deadlands PvE-PvP is size 4,250 with seed 350804271, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Bugaloo Deadlands PvE-PvP?

You will find no gather rate in the name of Bugaloo Deadlands PvE-PvP. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Bugaloo Deadlands PvE-PvP right now?

At this moment, Bugaloo Deadlands PvE-PvP records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 01:00 UTC, averaging 1 players.

How does Bugaloo Deadlands PvE-PvP rank against other Rust servers?

The last seven days of player hours place Bugaloo Deadlands PvE-PvP at #12,400, in the top 56% of all ranked servers.

Server details

How reliably does Bugaloo Deadlands PvE-PvP stay online?

Bugaloo Deadlands PvE-PvP is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does Bugaloo Deadlands PvE-PvP hold a steady tick rate?

Across the last 48 hours it averaged 34 server fps, with a floor of 12. Buildings, deployables and all the rest of the world's entities brought it to a high of 108,799. It reached a ceiling of 3,940 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Bugaloo Deadlands PvE-PvP run from?

No region is published by Bugaloo Deadlands PvE-PvP. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 96.91.171.177:28015 is the address it uses.

What build of Rust does Bugaloo Deadlands PvE-PvP use?

Rust network protocol 2635 and build 168909 on Windows is what Bugaloo Deadlands PvE-PvP runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Bugaloo Deadlands PvE-PvP?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 3 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 7 it fell below half in the wipes where it didn't hold.

On what timetable does Bugaloo Deadlands PvE-PvP run its wipes?

The prediction is taken from its tag, since Bugaloo Deadlands PvE-PvP has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 14 days 11 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Tags

What do the server tags on Bugaloo Deadlands PvE-PvP mean?

Tags published by Bugaloo Deadlands PvE-PvP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Bugaloo Deadlands PvE-PvP appear?

The Rust Server Trends lists that take in Bugaloo Deadlands PvE-PvP are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Join the server

How do you connect to Bugaloo Deadlands PvE-PvP?

You can connect by pressing F1 in Rust and typing client.connect 96.91.171.177:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^y,^b,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.