Station XX-11329 · no signal
Sparky Server
Offline 95.91.245.51:2291 checked 26d ago
- Players now
- 3/ 20
- 15% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #11,329
- top 48%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 13:04 UTC26d ago | M0.5▲rising | 4 | – | running | 1 | |
| Sun 27 Sep, 15:48 UTC30d ago | M0.8▲rising | 6 | – | 3.9 days | 0 | |
| Fri 25 Sep, 19:16 UTC32d ago | M0.6▲rising | 6 | – | 1.9 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Sparky Server?
A procedural map runs on Sparky Server, generated by the game.
Which settings and rules apply on Sparky Server?
You will find no gather rate in the name of Sparky Server. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Sparky Server?
Sparky Server is not responding at this moment and is offline, last seen 26 days 19 hours ago.
How does Sparky Server rank against other Rust servers?
The last seven days of player hours place Sparky Server at #11,329, in the top 48% of all ranked servers.
Server details
How reliably does Sparky Server stay online?
No contact with Sparky Server right now, and the last recorded contact was 26 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Which region does Sparky Server run from?
A region is not published by Sparky Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 95.91.245.51:2291.
What build of Rust does Sparky Server use?
On Windows, Sparky Server runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Sparky Server?
On average, the busiest point of its recent wipes drew 5 players. The peak on the most recent wipe came 1 hours after the wipe.
On what timetable does Sparky Server run its wipes?
No next wipe can be predicted for Sparky Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 21 hours is how long the current world has been running.
Server tags
What do the server tags on Sparky Server mean?
The game's server browser reads the tags Sparky Server publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Sparky Server appear?
The Rust Server Trends lists that take in Sparky Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Sparky Server?
To join, enter client.connect 95.91.245.51:2291 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.